Legacy challenge: Difference between revisions

Copyedit (I had a hard time reading this before, so I edited it so that it reads easier.)
imported>K6ka
(Reverted good faith edits by 24.98.228.97 (Talk) e.g. does mean ex., they're the same thing essentially)
imported>Icemandeaf
(Copyedit (I had a hard time reading this before, so I edited it so that it reads easier.))
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*'''Adoptacy''': Sims cannot be born to the family, only adopted.
*'''Alphabet Legacy''': Naming the children in alphabetical order for 26 generations. (i.e.The first generation names start with an 'A' (eg.like Alice), the second generation names with a 'B' (eg.like Bob), the third generation names with a 'C' (eg.like Charlie), etc.and etcso on until the 26<sup>th</sup> generation names start with a 'Z'.)
*'''Cleanacy''': Making it so the founder and every heir have 10 personality points in the neatness category/have the neat [[Trait (The Sims 3)|trait]].
*'''Dominant/Recessive Genes''': Starting with a Sim who has totally dominant genes (eg.like a Sim with black hair/ and brown eyes), and seeing how long it takes for a totally recessive baby to be born (eg.like a Sim with red hair/grey and gray eyes).
*'''Fatacy''': The founder, all heirs, and all spouses, must be fat.
*'''Genacy''': The number of children born each generation reflects which generation the family is in. (i.eThe for the 1stfirst generation, there shouldwould only behave 1 child, for the 2ndsecond generation therewould should behave 2 children, for the 3rdthird generation therewould should behave 3 children, etc.)
*'''Immortal''': Keeping athe single Simfounder alive (i.e the founder) while his/her family goes on for 10 generations, using the Life Fruit, Death Flowers and Ambrosia. Aging must be turned on.
*'''Matriarch Legacy''': The founder and all heirs must be females.
*'''PatriachPatriarch Legacy''': The founder and all heirs must be males.
*'''Perfect Genetics''': The founder must have an extraordinary hair and eye color (e.g.like a Sims with white, and pink, hair with neon green) eyes, and each following heir(ess) must have the founder's genes.
*'''Prettacy''': Starting with a very ugly Sim, then trying to make the prettiest simSim possible in 10 generations.
*'''Rainbow Legacy''': Making each generation represent a different colour (egcolor. The color and order is up to the player, so generation one iscould be pink, generation two iscould be red, etc.)and so on. The colourcolor of the generation can be reflected in the simsSims' clothes, hair colourcolor, house, etc.
*'''Random Legacy''': Roll dice or use the Random Legacy Challenge App to randomly determine various gameplay elements of each generation of the legacy. ForExamples example:of gameplay elements are which job the heir gets, how many kids they have, and whether or not they can get married, among others.
*'''Riskacy''': Having the founder and heirs marry the first adult simSim of the opposite gender (playable, townie, or NPC) that walks onto the lot.
*'''Supernatural Legacy:''' Each supernatural species must be present at least once in the family tree. For (example, the founder could be human, but marries a witch, the second generation marries a werewolf, the third generation a vampire, etc.)
*'''Uglacy''': Trying to create the ugliest Sim possible in 10 generations.
*'''World Legacy:''' All heirs must be conceived with someone from another country. 
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