Life stages (pet): Difference between revisions

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Elder pets can retire from their [[career (pet)|career]]. However, they cannot get jobs.
 
In ''The Sims 3: Pets'', all animals start out as an a puppy,adult (unless born in-game ,or adopted as a kitten/puppy/foal)elder. Cats are kittens for seven Sim days, they are adults for twenty-eight Sim days, and they are elders for seventeen Sim days, then they die. Dogs are puppies for seven Sim days, they are adults for twenty-five Sim days, and elders for fourteen days, then they will die. Horses are foals for five Sim days, they are adults for thirty-five Sim days, and elders for seventeen days, then they will die. All living pets are fully controllable at all life stages, and all living pets can learn new skills at all life stages.
 
 
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Pet deaths have their own unique cinematics. A dog's death will result in the Grim Reaper throwing a stick and the dog fetching, while a cat is thrown a ball of yarn. Pets also have their very own [[Gravestone#The Sims 2|gravestones]], and a special memory is also added when a pet dies.
 
In ''The Sims 3: Pets'', all animals will eventually die. They can die of starvation, fire, drowning, and old age. A dog will die after forty-six Sim days, a cat will die after fifty-two Sim days, and a horse will die after fifty-seven days. (If on normal lifespan) When a cat dies, the Grim Reaper will throw a mouse; when a dog dies, he will throw a dog toy; and when a horse dies, he will throw hay. All animals have unique gravestones.
 
In ''The Sims 3: Pets'', stray cats, lost dogs, and wild horses will also die eventually and get a gravestone. As they die, the other stray animals will surround them, along with everyone else on the lot.
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