Life stages (pet): Difference between revisions

Correcting the section on Sims 3 animal deaths, previously contained multiple errors. (Pets cannot burn or starve, descriptions of the Grim Reaper's interactions with animals were inaccurate)
imported>Wiryawan310
m (Reverted edits by 83.25.60.238 (talk | block) to last version by Woganhemlock)
imported>MinghamSmith
(Correcting the section on Sims 3 animal deaths, previously contained multiple errors. (Pets cannot burn or starve, descriptions of the Grim Reaper's interactions with animals were inaccurate))
Line 25:
Pet deaths have their own unique cinematics. A dog's death will result in the Grim Reaper throwing a stick and the dog fetching, while a cat is thrown a ball of yarn. Pets also have their very own [[Gravestone#The Sims 2|gravestones]], and a special memory is also added when a pet dies.
 
In ''The Sims 3: Pets'', all animals will eventually die. They can die of starvation,old fire,age drowning,as andin oldthe ageprevious game. A dog will die after forty-six Sim days, a cat will die after fifty-two Sim days, and a horse will die after fifty-seven days.{{Lifespan|N}} When a cat dies, the Grim Reaper will throwdangle a mousecat toy from his hand and encourage the cat to jump for it until it ascends to the afterlife; when a dog dies, he will throwdirect it into a dogportal toyto the next life by throwing a stick for it to fetch; and when a horse dies, he will throwspawn a large portal nearby, mount the horse and ride it off to the hayunderworld. All animals have unique gravestones.
 
In ''The Sims 3: Pets'', stray cats, lost dogs, and wild horses will also die eventually and get a gravestone. As they die, the other stray animals will surround them, along with everyone else on the lot.
Anonymous user