List of mods: Difference between revisions

1,141 bytes added ,  9 years ago
I think ACR deserves a mention, no?
imported>Dharden
imported>Andygal
(I think ACR deserves a mention, no?)
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'''Note:''' It does ''not'' affect premade or pre-coded NPCs in premade neighborhoods and sub-neighborhoods, even if it was in place when that neighborhood or sub-neighborhood was initialized. For example, a premade neighborhood will still have, and use, all the maids, gardeners, etc. that were made for it.
 
Autonomous Casual Romance
 
'''Source: '''[http://www.simbology.com/smf/index.php?topic=19.0 Simbology]
 
'''Requires: '''[[The Sims 2 Nightlife|Nightlife]] or later.
 
This mod allows Sims to do various romantic interactions earlier in a relationship. It also allows them to initiate romances autonomously, and even Woohoo and Try for Baby autonomously (The latter option may be disabled, and is also dependent on various factors such as aspiration and how many kids the mother already has). The autonomous casual Woohoo interaction also includes risky woohoo functionality. It also makes the jealousy more logical, and makes Sims smarter about not triggering jealousy.
 
The autonomous casual interactions enabled by this mod are in fact copies of the original interactions, when selecting interactions on a Sim's pie menu they are contained within a special menu labeled "Casual". Therefore, all the standard Maxis interactions have their usual requirements, and the Woohoo interaction is not affected by risky woohoo functionality included with the mod. The only aspect of the mod that is not self contained is the jealousy changes.
 
=== B ===
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