Magic (The Sims: Makin' Magic): Difference between revisions

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'''Magic''' is introduced in ''[[Makin' Magic]]'', consisting of spells and [[magic charms|charms]] that can be obtained by combining [[Magic ingredient|ingredients]]. All magic and its required ingredients can be viewed in '''The Start Here Spellbook''', though [[adult]]s and [[child]]ren have separate spells and charms. Adult Spells are crafted with the '''Spellbound Wand Charger''' while adult charms are forged with the '''EverAfter Crafter'''. Children can craft both spells and charms with the '''MagiCo NeoMagical Newt'''. Most children's magic consists of charms, but kids have their own versions of the Get Happy, Smiley Face, and Enchant spells. The child versions of Get Happy and Smiley Face can also be used on adults.
'''Magic''' is introduced in ''[[Makin' Magic]]'', consisting of spells and [[magic charms|charms]] that can be obtained by combining [[Magic ingredient|ingredients]]. All magic and its required ingredients can be viewed in '''The Start Here Spellbook''', though [[adult]]s and [[child]]ren have separate spells and charms. Adult Spells are crafted with the '''Spellbound Wand Charger''' while adult charms are forged with the '''EverAfter Crafter'''. Children can craft both spells and charms with the '''MagiCo NeoMagical Newt'''. Most children's magic consists of charms, but kids have their own versions of the Get Happy, Smiley Face, and Enchant spells. The child versions of Get Happy and Smiley Face can also be used on adults.


When ''Makin' Magic'' is installed, all residential lots will be visited by the [[Mystery Man]], who will deliver the MagiCo Magical Starter Kit. The package contains a wand, 35 [[MagiCoins]], spellbook, wand charger, charm crafter{{confirm}}, [[A Hole in the Ground]], butter, toadstools and toad sweat. The ingredients allow for a single charge of the Toadification spell. The wand charger must be placed on a surface, so the package also contains a Truly Charming End Table, which the wand charger will be sitting on.
When ''Makin' Magic'' is installed, all residential lots will be visited by the [[Mystery Man]], who will deliver the MagiCo Magical Starter Kit. The package contains a wand, 35 [[MagiCoins]], spellbook, wand charger, [[A Hole in the Ground]], butter, toadstools and toad sweat. The ingredients allow for a single charge of the Toadification spell. The wand charger must be placed on a surface, so the package also contains a Truly Charming End Table, which the wand charger will be sitting on.


Any [[Sim]] may become magical by obtaining a Magic Wand. A single wand is included with the MagiCo Magical Starter Kit, and an unlimited number of wands can be obtained with the Spellbound Wand Charger and MagiCo NeoMagical Newt. Wands can also be purchased from the Mystery Man in [[Magic Town]] for §50. To make a magical Sim become non-magical they can sell their wand to the Mystery Man, which will also remove all spells in their inventory and prevent them from using any magic unless they obtain a wand again.
Any [[Sim]] may become magical by obtaining a Magic Wand. A single wand is included with the MagiCo Magical Starter Kit, and an unlimited number of wands can be obtained with the Spellbound Wand Charger and MagiCo NeoMagical Newt. Wands can also be purchased from the Mystery Man in [[Magic Town]] for §50. To make a magical Sim become non-magical they can sell their wand to the Mystery Man, which will also remove all spells in their inventory and prevent them from using any magic unless they obtain a wand again.