Magic (The Sims: Makin' Magic): Difference between revisions

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(Created page with 'Magic, spells, and charms were introduced in ''Makin' Magic''. The premise is simple: Sims collect ingredients and combine them to create a useful spell. How...')
 
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Magic, spells, and [[magic charms|charms]] were introduced in ''[[Makin' Magic]]''. The premise is simple: Sims collect ingredients and combine them to create a useful spell. However some magic can only be used by [[adult]]s, while some can only be used by [[child]]ren.
Magic, spells, and [[magic charms|charms]] were introduced in ''[[Makin' Magic]]''. The premise is simple: Sims collect ingredients and combine them to create a useful spell. However some magic can only be used by [[adult]]s, while some can only be used by [[child]]ren.


To start casting, you'll receive a box from the [[Mystery Man]]. Inside the box there is a spell book, a wand charger, a wand, 35 [[MagicCoins]], and [[a Hole in the Ground]]. You also get some basic ingredients. If you want to make charms, you'll need to go into [[Buy Mode]] and buy the EverAfter Crafter. You can look up spells and charms in the spell book and see what ingredients you need for each, and whether they go in the wand charger or the EverAfter Crafter. However, you will not see the name of the spell or charm until someone in the family has made it.
To start casting, tell an adult Sim to open the box left by the [[Mystery Man]]. Inside the box there is a spell book, a wand charger, a wand, 35 [[MagicCoins]], [[a Hole in the Ground]], and some basic ingredients. In order to make charms, it's necessary to go into [[Buy Mode]] and buy the EverAfter Crafter. Players can look up spells and charms in the spell book and see what ingredients are needed for each, and whether they go in the wand charger or the EverAfter Crafter. However, the name of the spell or charm will not be shown until someone in the family has made it.


Children can also perform magic. They collect ingredients and place them within their own magical combiner, called the MagiCo NeoMagical Newt. Most children's magic is done with charms, but kids have their own versions of the Get Happy, Smiley Face, and Enchant spells. The kid versions of Get Happy and Smiley Face can be used on adults.
Children can also perform magic. They collect ingredients and place them within their own magical combiner, called the MagiCo NeoMagical Newt. Most children's magic is done with charms, but kids have their own versions of the Get Happy, Smiley Face, and Enchant spells. The kid versions of Get Happy and Smiley Face can be used on adults.
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===Wand charging and charm making===
===Wand charging and charm making===
To add ingredients to the wand charger, NeoMagical Newt, or EverAfter Crafter, click "Add...". You will see a pie menu with all ingredients the Sim has which can be added to that combiner. To see what's in the combiner, click "Read Label". To empty it, click "Empty Out".
To add ingredients to the wand charger, NeoMagical Newt, or EverAfter Crafter, click the objects and select "Add...". You will see a pie menu with all ingredients the Sim has which can be added to that combiner. To see what's in the combiner, click "Read Label". To empty it, click "Empty Out".


Once the three ingredients have been added, click on the combiner and select "Charge Wand" (for the wand charger), "Make Magic" (for the NeoMagical Newt), or "Make Charm" (for the EverAfter Crafter). With spells, the number of charges an adult gets depends on the type of spell and the Sim's Cooking skill. Kids only get one charge when they charge their wands, but kid's charms always get six charges. The number of charges an adult charm gets depends on the type of charm and the maker's Mechanical skill.
Once the three ingredients have been added, click on the combiner and select "Charge Wand" (for the wand charger), "Make Magic" (for the NeoMagical Newt), or "Make Charm" (for the EverAfter Crafter). With spells, the number of charges an adult gets depends on the type of spell and the Sim's Cooking skill. Kids only get one charge when they charge their wands, but kids' charms always get six charges. The number of charges an adult charm gets depends on the type of charm and the maker's Mechanical skill.


===How to cast spells===
===How to cast spells===
Click on the Sim you want to cast at, or the object you want to enchant. If the option "Cast..." appears, click on it and you'll see a pie menu with all the spells which that Sim can cast at that target.
Click on the Sim you want to cast at, or the object you want to enchant. If the option "Cast..." appears, click on it and you'll see a pie menu with all the spells which that Sim can cast at that target.


''Enchant'' and ''Enchant Jr'' can only be cast on inanimate objects, and not all of them. ''A Friend Indeed'' can only be cast on family pets. Other spells can only be cast on Sims who have been greeted. If the "Greet" option appears when you click on a Sim, you can't cast at that Sim until they've been greeted.
''Enchant'' and ''Enchant Jr'' can only be cast on inanimate objects, and not all of them. ''A Friend Indeed'' can only be cast on family pets. Other spells can only be cast on Sims who have been greeted. If the "Greet" option appears when you click on a Sim, spells cannot be cast at that Sim until they've been greeted.


===List of spells===
===List of spells===
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|The Clone will spontaneously combust if the caster is hungry when using the charm
|The Clone will spontaneously combust if the caster is hungry when using the charm
|1x Beeswax<br />1x Sands of Time<br />1x Pegasus Feather
|1x Beeswax<br />1x Sands of Time<br />1x Pegasus Feather
|The clone will eventually disappear. Also, you can marry your clone if you use "The Big Question" spell on it. The clone will still disappear after a while, however.
|The clone will eventually disappear. Also, a Sim can marry a clone by using "The Big Question" spell on it. The clone will still disappear after a while, however.
|-
|-
|Clone Drone Jr.
|Clone Drone Jr.