Magic (The Sims: Makin' Magic): Difference between revisions

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==Ingredients==
==Ingredients==
{{main|Magic Ingredients}}
{{main|Magic Ingredients}}
Sims need to collect ingredients to create spells and charms. Some ingredients are harder to obtain than others, making some magic more difficult to produce. Some ingredients can be purchased with MagiCoins, while others are bought with Simoleons. Several ingredients can be made at home. Some ingredients can only be obtained by bartering with the vendors in [[Magic Town]] or by completing [[Quest|quests]] for them.
Sims need to collect ingredients to create spells and charms. Some ingredients are harder to obtain than others, making some magic more difficult to produce. Some ingredients can be purchased with MagiCoins, while others are bought with Simoleons. Several ingredients can be made at home. Some ingredients can only be obtained by bartering with the vendors in [[Magic Town]] or by completing [[quest]]s for them.


==Crafting spells and charms==
==Crafting spells and charms==
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==Casting magic==
==Casting magic==
All magic has a positive outcome and negative outcome based on certain factors such as whether the target is a magical or non-magical Sim, the [[motive]]s or [[mood]] of the caster, objects or [[NPC]]s on the lot, [[Skill]] level, [[Fame]] level, [[Personality]], [[Relationship]] level and [[Life state|life state]].
All magic has a positive outcome and negative outcome based on certain factors such as whether the target is a magical or non-magical Sim, the [[motive]]s or [[mood]] of the caster, objects or [[NPC]]s on the lot, [[Skill]] level, [[Fame]] level, [[Personality]], [[Relationship]] level and [[life state]].


Spells are cast by selecting a target Sim and selecting a spell. ''Enchant'' and ''Enchant Jr.'' can be cast by selecting a Garden Gnome, Flamingo, Fridge, Checkerboard Table or Scarecrow. ''A Friend Indeed'' can only be cast on family [[pet]]s. Sims must be greeted before a spell can be cast on them, and many spells will backfire if the target is also a magical Sim.
Spells are cast by selecting a target Sim and selecting a spell. ''Enchant'' and ''Enchant Jr.'' can be cast by selecting a Garden Gnome, Flamingo, Fridge, Checkerboard Table or Scarecrow. ''A Friend Indeed'' can only be cast on family [[pet]]s. Sims must be greeted before a spell can be cast on them, and many spells will backfire if the target is also a magical Sim.
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|''Let's face it, it's not easy being a kid, and it's certainly not easy being you. Look at all the stuff you're not allowed to do, or to touch. You're tired of things only being available to adults, and even more tired of those threats of military school. So study this spell, because afterall, this is the age of instant satisfaction.''
|''Let's face it, it's not easy being a kid, and it's certainly not easy being you. Look at all the stuff you're not allowed to do, or to touch. You're tired of things only being available to adults, and even more tired of those threats of military school. So study this spell, because afterall, this is the age of instant satisfaction.''
|Causes a child to grow up into an adult
|Causes a child to grow up into an adult
|Child will revert back to a baby if the child's grades are below A-, or if the child is hungry. This may also change the [[Gender|sex]] of the child
|Child will revert to a baby if the child's grades are below A-, or if the child is hungry. This may also change the [[Gender|sex]] of the child
|2x Dragon Scales
|2x Dragon Scales
1x Toadstools
1x Toadstools
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==Magical growths==
==Magical growths==
[[File:Magical Growths.jpg|thumb|Different kinds of magical growths]]
[[File:Magical Growths.jpg|thumb|Different kinds of magical growths]]
Featured in ''[[The Sims: Makin' Magic]]'', magical growths are special objects that can automatically appear on the lot when a family has cast 15 spells or charms while living on a [[Residential lot]] in the neighborhood, or 10 while living on a [[Magic Town]] residential lot. All spells and charms cast by adult family members count toward the number needed for a new growth, even if they were cast on [[Community lot|community lots]], but spells and charms used by [[child]]ren do not.
Featured in ''[[The Sims: Makin' Magic]]'', magical growths are special objects that can automatically appear on the lot when a family has cast 15 spells or charms while living on a [[Residential lot]] in the neighborhood, or 10 while living on a [[Magic Town]] residential lot. All spells and charms cast by adult family members count toward the number needed for a new growth, even if they were cast on [[community lot]]s, but spells and charms used by [[child]]ren do not.


Some magical growths can be sold in [[Buy Mode]] and some can also be purchased for Magic Town lots, however growths on these lots will not be functional.
Some magical growths can be sold in [[Buy Mode]] and some can also be purchased for Magic Town lots, however growths on these lots will not be functional.
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===Justa Beanstalk===
===Justa Beanstalk===
The beanstalk begins as a short plant, with each segment counting as a seperate growth. If the beanstalk has 17 segments, it can be climbed to access a [[Lot 99|secret lot]] in the clouds. However, beanstalks have a pre-determined growth limit, meaning that some beanstalks will never grow to maximum height. Beanstalks on Magic Town lots are not climbable.
The beanstalk begins as a short plant, with each segment counting as a separate growth. If the beanstalk has 17 segments, it can be climbed to access a [[Lot 99|secret lot]] in the clouds. However, beanstalks have a pre-determined growth limit, meaning that some beanstalks will never grow to maximum height. Beanstalks on Magic Town lots are not climbable.


===Solar Powered GEranium===
===Solar Powered GEranium===