Magic (The Sims: Makin' Magic): Difference between revisions

Merging magical growth and crystal articles, since they're pretty small and growths are tied to casting magic anyway. Also filled out background colour for icons in the tables.
imported>Dorsal Axe
(→‎Magical growths: Fix header)
imported>Dorsal Axe
(Merging magical growth and crystal articles, since they're pretty small and growths are tied to casting magic anyway. Also filled out background colour for icons in the tables.)
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! Notes
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Toadification.png]]
|Toadification
|''Sometimes you just need a Toad. Have you tried getting a toad from the shops in Old Town? Of course you have. Did you find one? Of course you didn't. That's because toads were run out of SimCity after the Mayor's wife was caught kissing an especially slimy toad. But now you can get your own toad. Just temporarily toadify whomever you want; friends, family, enemies, neighbors, all of them are just begging for Toadification, just be careful that people don't catch you casting it, as toads are still illegal in many areas of SimCity.''
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|Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Relationship Boost.png]]
|Relationship Boost
|''Building a relationship with a Sim is a complex process that uses up valuable resources. Talk may be cheap, but your Sim's time certainly isn't! So skip the small talk! Cut the chit chat! Get rid of the gab, and get some of that double green plus plus feeling the magical way; with a quick Relationship Boost.''
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|Can be cast on a Target without interrupting the actions of the target.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Enchant.png]]
|Enchant
|''You don't think inanimate objects are just "born" enchanted, do you? They have to be enchanted by a Sim. Enchanting brings out the true nature of a thing: that which an object has been longing to show off to the world. But it takes a special type of thing to be enchanted, and even then, some do more than others, but some lifelike objects have been rumored to animate after being enchanted.''
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|Enchanted objects can be used to help around the house, or can entertain Sims.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Get Happy.png]]
|Get Happy
|''Put that special someone in that special mood, or just put anyone in a happy mood, by casting a quick dose of Get Happy. Make sure your intentions are good, as mean spirited Sims may find themselves less than happy after this manipulation of mood.''
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|Can be cast on a Target without interrupting the actions of the target. Can be cast on either children or adults
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Smiley Face.png]]
|Smiley Face
|''Put a smile on your Sims' faces, or better yet, above their heads! The Smiley Face spell is designed to create the pheremonal effects normally generated when two Sims reach a point in their relationship that they would consider themselves friends, but be careful not to manipulate a manipulator, or you may turn that frown back around.''
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|Can be cast on either children or adults
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Banish.png]]
|Banish
|''There's really not much to this spell, other than the folding of space and time to create a semi-rigid, but temporal, vortex beneath the feet of the Banished Sim. Now, you ask, why would you banish someone to someplace deep in the void of space and time? Why not? Because you can. Because they're annoying you. Because they're getting a bit touchy feely with someone that you'd rather was getting touchy feely with you. Who needs a reason? What could go wrong? And they always come back . . . eventually.''
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|Sims living on the lot will disappear for a short time, but reappear
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Lovestruck.png]]
|Lovestruck
|''Like a bolt of inspiration, this spell channels nine forces of nature into a semi-tangible skein, which is then rendered to a chemical level through the magic continuum, whereby it is turned into electro-chemical synaptic impulses which immediately coagulate in such a way as to render the two Sims involved in the casting hopelessly in love. It's just that simple! Though the presence of two magic wands in the equation seems to reduce synaptic and chemical involvement in the final stages of the spell.''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Hypnotize.png]]
|Hypnotize
|''The art of mesmerism is an ancient practice, developed by very intelligent, and very lazy Sims. It involves a balance of mind power and magical substances that when combined, lull the subject into a state of peaceful calm, which allows the power of magical suggestion to take over. A hypnotized Sim will never take part in any suggested activity that goes against their moral fiber, but they'll certainly do menial things the caster can't get anyone else to do for them. The spell is a manipulation of "will", and what exactly "will" is is a bit unclear, so make sure you don't try it on someone who is clearer on the definition.''
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|Possible actions are: Plead, Dance, Kiss, Hug, Compliment and Flirt. The player will be shown a dialog with three actions, and will be able to choose one.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell The Big Question.png]]
|The Big Question
|''In the end, life really comes down to one question, a conundrum if you will, The Big Question. Can these two Sims spend the rest of their lives together? Sometimes it seems as if the answer to this question is fated to be "NO". There are only so many boxes of chocolate and diamond rings that one Sim can give to another, and only so many times a Sim can handle rejection. So forget fate. Forget social expectations, and let your magic pop The Big Question! But take note, with magical questions: the bigger they are, the smaller they fall . . .''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell A Friend Indeed.png]]
|A Friend Indeed
|''Sometimes, just in a passing glance, you catch your pet looking at you in a way that is unmistakably Sim-like. You actually think for a moment, while you lie alone in bed, that they are trying to tell you something. But it's obviously a figment of your overactive imagination . . . Well, it's not! They ARE trying to tell you something! They see you're in need of a true companion. They know you'd like to speak with them in a language you both can understand, even if it's only for a little while. Your pet knows a friend in need is A Friend Indeed.''
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! Notes
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Enchant.png]]
|Enchant Jr.
|''You don't think inanimate objects are just "born" enchanted, do you? They have to be enchanted by a Sim. Enchanting brings out the true nature of a thing: that which an object has been longing to show off to the world. But it takes a special type of thing to be enchanted, and even then, some do more than others, but some lifelike objects have been rumored to animate after being enchanted.''
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|Enchanted objects can be used to help around the house, or can entertain Sims
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Get Happy.png]]
|Get Happy Jr.
|''Do you have a friend bothered by childish woes? Well, tell 'em to Get Happy Jr.! Because happy days are here to stay with nothing more than a quick flick of the wrist, and a sparkle of the wand. Make sure your intentions are good though; mean spirited kids may find themselves less than happy after this manipulation of mood.''
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|Can be cast on a Target without interrupting the actions of the target. Can be cast on either children or adults
|-
|bgcolor="#6BA6BD"|[[File:TS1 Spell Smiley Face.png]]
|Smiley Face Jr.
|''You can't expect to play with those imaginary friends for ever? Or can you? Well, with a little jolt of smiley face you'll finally be able to spend a little quality time with some of those "non-magical" kids. Then you can decide whether real friends are better than "imaginary" ones.''
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! Notes
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Beauty or Beast.png]]
|Beauty or Beast
|''It doesn't matter whether you are a beauty or a beast, because with the magical powers of beeswax, and a little imagination, you can be whatever you want. Keep in mind that beauty is in the eye of the beholder, so if a confused beholder catches you transforming, that beholder might just become a beast themselves.''
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|Monsters to change into include [[Werewolf]], SheWolf, [[Vampire]], Vampiress, [[Witch]], Headless Horseman, Troll, Ogress, Crone, Hunchback, Minotaur, Nymph, or [[Genie]]
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Horn of Plenty.png]]
|Horn of Plenty
|''Hungry? In ancient mythology there was believed to be a giant horn, or cornucopia, that provided an endless eddy of edible goodies. This charm does just that, pouring out plates of every repast imaginable for your hungry family, but remember the old Sim saying: every greedy action has an equal and slightly slimier reaction.''
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|Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Dish Wish.png]]
|Dish Wish
|''Got dirty dishes? Get Dish Wish, and your dirty dishes will be wished away. What happens if you wish for your dishes to disappear when there aren't any dishes? Do you get another wish?''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Rain of Riches.png]]
|Rain of Riches
|''You want the sky to open up, and a deluge of bright, shiny, and sparkly things to pour down into your waiting coffers. You want a torrential river of precious gems to flow across the face of your lot. You want a flood of treasure to overwhelm you and your family, so that you can bathe and wallow in wealth. You want a Rain of Riches. But be careful, because depending on your state of mind, you just might get exactly what you ask for.''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Polar Attraction.png]]
|Polar Attraction
|''Opposites attract, as do Sims with similar interests and tastes. But why waste your time figuring out the criteria for attraction when you can just as easily craft a Polar Attraction charm? Forget about the small talk. Don't worry about how people will react to that inappropriate joke. With Polar Attraction at your side, everyone will think you're witty. Just make sure you're feeling alright before diving in, because you wouldn't want this spell to ACTUALLY have an opposite effect.''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Shed Your Skin.png]]
|Shed Your Skin
|''Ghosts got you down? Well, they're probably there to stay. So, as they say, if you can't beat 'em, join 'em. Wriggle out of your skin, and into a green world where walls don't matter, and spooking silly Sims is all the fun you need. Be careful not to cast this spell in direct sunlight, or misspeak your incantation, as who knows what could happen if you asked a charm to make green things that shed their skin.''
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|Ghosts created by the charm cannot be told to walk through walls, but will do so autonomously, like normal ghosts.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Clone Drone.png]]
|Clone Drone
|''You don't want to work. You just want to play all day. But what if you could work, AND play all day? What if you could avoid the drone of your manager's voice, by lounging around the house all day, but still have all of your work get done? Well, for some people the answer is telecommuting, but for the more magically inclined Sims, there's Clone Drone. Send you to work, while you stay home, but wait, which one are you?''
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|The clone will eventually disappear. Also, a Sim can marry a clone by using "The Big Question" spell on it, but the clone will still disappear after a while. The clone may not return from work if the lot is exited and re-entered while it is at work.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Perfect Garden.png]]
|Perfect Garden
|''This tried and tested spell borders on horticultural heaven. It restores vim and vigor to each and every agricultural add-on around your home. If everyone used this charm, there wouldn't be any need for gardeners. Don't tell them that though.''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Magic Mood.png]]
|Magic Mood
|''Mood is a bit of a mystical thing. What really puts us in a bad mood? Sometimes it can be a single event, or a series of events, or an interaction with someone else who's in a bad mood, but Magical Mood allows you to change all that. Sims just simply won't listen to reason when they're in a bad mood. So get 'em in the green with a quick injection of Magical Mood.''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Of House and Home.png]]
|Of House and Home
|''Meet Wally O'Wisp, a magical specter who wants to rid the world of all things unclean, broken, or at all displeasing. He's always happy to help with everything around your house, but grumpy Sims should beware his evil twin sister Molly . . .''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Price of Fame.png]]
|Price of Fame
|''So you've found the secret that every truly famous Sim has kept hidden for centuries. You knew there had to be some purpose for those disturbing black roses, well here it is: The Price of Fame. This is the short cut to the top, the easy road . . . the skyrocket to stardom. Use it wisely, and don't become obsessed with your own fame . . .''
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! Notes
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Beauty or Beast Jr.png]]
|Beauty or Beast Jr.
|''Kids want to be chameleons too. Here's their own smaller version of one of their parents' favorite transformation spells. Keep in mind that beauty is in the eye of the beholder, so if a confused beholder catches you transforming, that beholder might just become a beast themselves.''
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| A 'skeleton' costume is available to both boys and girls, a green goblin costume is available to boys, and a genie wizard costume is available for girls.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Make Cakes.png]]
|Make Cakes
|''You're a kid. You like cakes. But your parents won't let you use the stove. You're getting sick of the bag of chips and the pizza. We at MagiCo know your pain. Make your own cakes, the magic way, and your parents will never be the wiser.''
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|Due to an unpatched bug, this charm provides a negative outcome nearly every time it is used. Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Clone Drone Jr.png]]
|Clone Drone Jr.
|''Hungry for a sick day? Play hookie the real way, the way without any consequences, the MagiCo way! With Clone Drone Jr. you can send you to school, while you relax in the "study-free" safety of your home.''
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|The clone will eventually disappear. Due to an unpatched bug, the child's grades will still drop by one grade level even though the clone has gone to school. The clone may not return from school if the lot is exited and re-entered while it is at school.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm No More Puddles?.png]]
|No More Puddles?
|''Kids are always getting dirty, and even the tidiest kids still manage to leave those annoying puddles when they get out of the shower. So make sure your young ones have "No More Puddles?", and get 'em clean quick as a whistle.''
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|
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Age of Instant.png]]
|Age of Instant
|''Let's face it, it's not easy being a kid, and it's certainly not easy being you. Look at all the stuff you're not allowed to do, or to touch. You're tired of things only being available to adults, and even more tired of those threats of military school. So study this spell, because afterall, this is the age of instant satisfaction.''
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|The charm is irreversible once cast and the game will be immediately saved. All Faerie Dust held by the caster will be lost. The child's wand will be replaced by an adult wand, but all spells the child has will be lost, even if they have an adult version. Any abilities learned from [[Crystal Clear Ability Rocks]] will be kept.
|-
|bgcolor="#6BA6BD"|[[File:TS1 Charm Invisible Friend.png]]
|Invisible Friend
|''Adults don't understand you. Only YOU understand you. You and your invisible friends, that is. Your parents will never believe that your invisible friends are real, but that's what makes it fun! However, make sure those "friends" of yours aren't hungry for mischief, otherwise the visible consequences may see fit to find you.''
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==Magical growths==
{{main|[[File:Magical Growths.jpg|thumb|Different kinds of magical growths}}]]
Featured in ''[[The Sims: Makin' Magic]]'', magical growths are special objects that can automatically appear on the lot when a family has cast 15 spells or charms while living on a [[Residential lot]] in the neighborhood, or 10 while living on a [[Magic Town]] residential lot. All spells and charms cast by adult family members count toward the number needed for a new growth, even if they were cast on [[Community lot|community lots]], but spells and charms used by [[child]]ren do not.
 
Some magical growths can be sold in [[Buy Mode]] and some can also be purchased for Magic Town lots, however growths on these lots will not be functional.
These are items that appear on a [[Residential lot]] after adult Sims who live there cast enough spells or charms.
 
===Crystal Clear Ability Rock===
[[File:Crystalrow.png|thumb|The 7 crystal colors, the first 3 of which show the sizes of the growth stages.]]
The '''Crystal Clear Ability Rock''' is a type of magical growth that can appear on a residential lot. [[Sim]]s with wands can learn special abiltiies from these crystals depending on their color, which can be used to entertain other Sims, teleport to an area, and even extinguish fires.
 
Each crystal takes two-to-three days to grow to full size, but can be used at any point. [[Child]]ren can only gain the 'Hot Foot', 'Magic Trick' and 'Teleport' abilities, and they will keep those abilities after using the Age of Instant charm. Using the Teleport and Extinguish abilities is considered casting, and counts toward the number needed for a new growth. Crystals also emit light, meaning they can also function as lamps.
 
There are seven different crystals, each with a specific color:
{|class="wikitable"
|-bgcolor="#EEEEEE"
!
!colspan="2"|Color
!Ability
!Effect
!Age
|-
|bgcolor="#6BA6BD"|[[File:TS1 Crystal Black.png]]
|bgcolor="#000000"|
|'''Black'''
|Extinguish
|Sim can magically summon a rainstorm to extinguish fires on the lot.
|Adult
|-
|bgcolor="#6BA6BD"|[[File:TS1 Crystal Blue.png]]
|bgcolor="blue"|
|'''Blue'''
|Hand Buzzer
|Sim can shake hands with another Sim, shocking them in the process.
|Adult
|-
|bgcolor="#6BA6BD"|[[File:TS1 Crystal Green.png]]
|bgcolor="green"|
|'''Green'''
|Spook
|Sim can sink into the ground and suddenly reappear behind another sim, scaring them.
|Adult
|-
|bgcolor="#6BA6BD"|[[File:TS1 Crystal Red.png]]
|bgcolor="red"|
|'''Red'''
|Hot Foot
|Sim can set another Sim's foot on fire.
|Adult or Child
|-
|bgcolor="#6BA6BD"|[[File:TS1 Crystal Purple.png]]
|bgcolor="purple"|
|'''Purple'''
|Teleport
|Sim can instantly teleport to any vacant point on the lot.
|Adult or Child
|-
|bgcolor="#6BA6BD"|[[File:TS1 Crystal White.png]]
|bgcolor="#FFFFFF"|
|'''White'''
|Levitate
|Sim can magically levitate in front of another Sim to impress them.
|Adult
|-
|bgcolor="#6BA6BD"|[[File:TS1 Crystal Yellow.png]]
|bgcolor="yellow"|
|'''Yellow'''
|Magic trick
|Sim can pull an object out of another Sim's ear to impress them.
|Adult or Child
|}
 
===Justa Beanstalk===
The beanstalk begins as a short plant, with each segment counting as a seperate growth. If the beanstalk has 17 segments, it can be climbed to access a [[Lot 99|secret lot]] in the clouds. However, beanstalks have a pre-determined growth limit, meaning that some beanstalks will never grow to maximum height. Beanstalks on Magic Town lots are not climbable.
 
===Solar Powered GEranium===
These flowers do not require water, and therefore never wilt and die. Strangely, they can also be used as an end table. Sims will not autonomously place objects on the flowers, but will use any object placed on them.
 
===The Root of the Problem===
This root is purely decorative. Contrary to popular belief, it will not cause objects to break and has absolutely no effect on gameplay.
 
===Toadstools===
Unlike other growths, Toadstools may possibly spring up when sitting on the '''Champignon Toadstool Chair'''. This will be indicated with a rapid "popping" sound. Having a Sim alternate between sitting on two toadstool chairs will guarantee toadstools to grow.
 
==Gallery==
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