Magic (The Sims: Makin' Magic): Difference between revisions

order doesnt matter
imported>Dorsal Axe
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imported>Yilku1
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==Crafting spells and charms==
Spells are created with the Spellbound Wand Charger and charms with the EverAfter Crafter. Child Sims can create both spells and charms with the MagiCo NeoMagical Newt. Ingredients must be added in the correct order, which is listed in the family spellbook. To add ingredients, simply select the object and select "Add...". The pie menu will list all ingredients in the Sim's [[inventory]] that can be added to the combiner. Selecting "Read Label" will list the ingredients in the combiner, while "Empty Out" will remove the ingredients and place them back in the Sim's inventory.
 
Once three ingredients have been added, the "Charge Wand" (for the Spellbound Wand Charger), "Make Magic" (for the MagiCo NeoMagical Newt), or "Make Charm" (for the EverAfter Crafter) interaction will become available. If the correct ingredients are used in the correct order, a spell or charm will be created. If the wrong ingredients or wrong order isare used, then nothing will be produced and the ingredients will be lost. The number of spell charges an adult will receive is based on the type of spell and the Sim's [[Cooking]] [[skill]]. The number of charges an adult charm receives depends on the type of charm and the maker's [[Mechanical]] skill. A higher skill level will result in more charges. Child spells only ever result in a single charge, while child charms always receive six charges.
 
==Casting magic==
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