Malcolm Landgraab (console): Difference between revisions

Corrected spelling/grammar
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In ''The Sims'' for console Malcolm wears a black smoking vest with a red tissue on his chest pocket, a white shirt, black bow tie, white suit pant, black loafers with stockings, black rectangular glasses, and black top hat.
By using the cheat code "fish eye" to have a first -person view, you can notice at the end of the game when Malcolm comes to congratulate the player for his successful retirement party, that he has brown hair and a goatee (maybe a hint to its look in Simcity 3000), features that aren't present in the promotional pictures of him or at the ending cutscene where he has white hair and no goatee.
The first male default face was used to create him.
During the game, he asks the player to fix-up various lots while they are in residence. The player will move in with either [[Dudley Landgraab]] or [[Mimi Landgraab]], depending on the playersplayer's sex at the third level. At the end of the fifth level he will get married to [[Mom Landgraab]] and will leave the mansion to the player since the player will have the biggest family (two [[child]]ren and a spouse). The only time his appearancehe can be seen, is in a 2-player minigame "[[The Museum]]" where he is one of the individuals who the player has to ask money for the museum. His interests are Politics, Money, and Outdoors.
 
In ''The Sims Bustin' Out'', Malcolm wears a bicolor pelt stole with a white suit, a white chest open shirt, brown loafers, and a white top hat. His role is to go around [[SimValley]] stealing things from Sims he made business investments with(even his own spoiled kids) for not being able to pay rent/return his investments until he is defeated by the player's Sim of ''The Sims Bustin' Out'' and their [[Mom Landgraab|Mom]] (his ex-wife).
 
Malcolm Landgraab was likely first mentioned in ''[[wikipedia:SimCity 3000|SimCity 3000]]'', where he is the CEO of Landgraab Industries, an investment firm in real estate and buildings of all kinds. He seems to be a cynical business mogul with shady practices, and a sharp sense of humor (For example, after the player agrees to let him build an amusement park, he will say: "Sensational decision... I can see those sims with their wide smiles, and wide wallets, streaming into the park now..."). His bio in ''SimCity 3000'' mentions a hacienda on aan island, an idea that might have inspired the design of [[Malcolm's Mansion]].
 
Malcolm is also mentioned in some [[chance card]]s in ''[[The Sims 2]]''.