Mod: Difference between revisions

3 bytes removed ,  3 years ago
Mods containing sensitive content are not considered dangerous, to the same degree a poorly coded mod can cause corruption
imported>Kyster2015
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imported>K6ka
(Mods containing sensitive content are not considered dangerous, to the same degree a poorly coded mod can cause corruption)
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As with some cheats, mods which allow users to use "illegal" actions, or which make features available in areas where they normally are not, may cause problems in the game. But unlike mods, cheats do not [[Game Crash|crash the game]] if they allow illegal actions although some (such as [[Moveobjects]] and [[testingcheatsenabled]]) can cause problems if used incorrectly.
 
 
 
 
Another issue is that mods created with ''[[The Sims 2: Pets]]'' would cause an older game to crash. For example, if a player's game was loaded with an object created with the ''Pets'' expansion pack, it would crash an ''[[The Sims 2: Open for Business|Open for Business]]'' game. This issue has reportedly reappeared in ''The Sims 3'' with ''[[The Sims 3: Pets]]''.
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