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{{Distinguish|Custom content}}
{{Distinguish|Custom content}}
{{Distinguish|Tool}}
'''Mod''' is short for game modification. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features. This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features.
'''Mod''' is short for game modification. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features. This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features.



Revision as of 07:07, 24 June 2010

Not to be confused with Custom content.
Not to be confused with Tool.

Mod is short for game modification. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features. This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features.

Examples of small mods would be phone plugins for The Sims, mods such as the Less Addictive Espresso Bar mod[TS2] that affect how strongly an object advertises, or making homework complete faster. Example of big mods would be Awesomemod[TS3] and Macrotastics[TS2].

The inclusion of more menu items available when using Testingcheatsenabled in the more recent Sims games, has made many mods from older games not worth remaking.

See also

Category:Mods