Mood: Difference between revisions

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(Changed the sims at the beggining to the correct title - the sims 3 and the sims 4)
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{{Era|SO}}
[[File:Motives.JPG|thumb|250px|The mood bar and motive meters in The Sims 2.]]
A [[Sim]]'s '''mood''' is determined by the level of their [[Motive|needs]] and, in ''[[The Sims 3 ]]and [[The Sims |The Sims 4]]'', their [[moodlet]]s. In ''[[The Sims 2]]'' and ''[[The Sims Stories]]'', it is also affected by their [[aspiration bar|aspiration level]], as Sim who are in platinum aspiration will have maxed-out mood regardless of their needs. Also in ''The Sims 2'', a Sim can get a temporary mood boost by using a [[Noodlesoother]]. In ''[[The Sims 2: Seasons]]'', drinking [[Juices#Recipes|strawberry lemonade]] will boost a Sim's aspiration level to platinum, thereby giving the Sim platinum mood. In ''[[The Sims 3]]'' and ''[[The Sims 4]]'', [[moodlet]]s will have an effect on the Sim's mood.
 
The bar/meter next to the needs (or moodlets{{Vgversion|TS3}}) indicates mood. Green (which is usually indicated by the upper part of the bar) indicates good mood, and means that the average level of the needs are green or the Sims has more positive moodlets. The higher and greater the amount of the green, the better mood the Sim is in. If there is no color in the bar, that indicates the Sim is in a neutral mood; neither good nor bad. Red (which is indicated by the lower part of the bar) indicates bad mood, and means that the average level of the needs are red or yellow. The higher and greater the amount of the red, the worse mood the Sim is in.
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