Mood: Difference between revisions

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==Depression==
 
Depression, though not explicitly mentioned by name, appears in ''[[The Sims]]'' and its expansions. It is the result of a Sim's motives not being fulfilled. It is inspired by the real [[wikipedia:Major depressive disorder|life mental disease]] which shares the same name. If a Sim's motives are neglected for long enough, especially [[social]], the Sim's mood will begin to drop into the red area, and the Sim will eventually become depressed. A depressed Sim will refuse to look for jobs, whether it be via computer or newspaper. If a Sim is already employed, he/she will not automatically decide to go to work when the carpool shows up, instead they will have to be prompted. He/She will also refuse to take part in most skill-building activities, such as [[chess]] or reading a skill book. In ''[[The Sims 2]]'' and ''[[The Sims 3]]'', [[nightmare]]s can also be a result of depression. A depressed Sim will occasionally weep and have bad thoughts. An easy, though expensive, way to fix it is to send yourthe Sim(s) on vacation (''[[The Sims 3{{vgversion|TS3: World Adventures|World Adventures]]'').WA}} If they become depressed on their vacation, it will be necessary to send them home. Having low funds can also send a Sim's mood plummeting.
 
If a Sim's mood drops all the way to the bottom, the Sim may simply refuse to do anything, even if directed to by the player. With ''The Sims 2: Nightlife'' or later, this can be addressed by using the MaxMotives cheat.
 
 
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{{Motives}}
[[ru:Настроение]]
==Completely Low Mood==
When a sims mood is shown that the red point of the mood meter is all the way below, that also does mean that almost all their needs are red. What happens when the mood meter is all the way below again is that they wont do anything the player will tell them to do. Even if you tell them to eat, control the lights, sleep, go to work, use the toilet etc. they will just stand there not obeying to the things you want them to do. That also includes things like kisses, greetings/social skills and fun. So it is dangerous for a sim to be in a full bad mood because there is no way to make their mood increase again.
[[Category: Simology]]
[[Category: Motives]]
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