Mood: Difference between revisions

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*In ''[[The Sims: Makin' Magic]]'', the '''Get Happy''' and '''Get Happy Jr.''' [[Spells (The Sims: Makin' Magic)#List of spells|spells]] can be used to boost the mood of an individual Sim. The '''Magic Mood''' [[Spells (The Sims: Makin' Magic)#List of charms|charm]] can be used to boost the mood of all Sims on a lot. However, these methods can backfire on the user.
*Some [[custom content]] creators made hacked objects that could boost the mood of the selected Sim, or of all Sims on the lot, without requiring Sims to actually interact with them.
*It is possible to refresh a depressed Sim by enabling the [[Moveobjects|move_objects]] cheat, deleting the Sim, then clicking the Sim's icon in the control panel to cause the Sim to reappear. However, doing this is not recommended, due to the risks of overusing move_objects. ''Note:This Thismethod only works infor ''The Sims 1; Sims 2'', and later if you use this method to try to make a Sim happy you will not befor ablelater to get back the Sim you deleted except by restoring a Saved Game fileseries.''
 
====The Sims 2====
*Sims can alleviate their motives by using the [[Eclectic and Enigmatic Energizer]] with high aspiration meter. If Sims use it with low aspiration meter, there's a higher chance the machine will deplete all their motives instead.
If [[Aspiration (The Sims 2)|aspirations]] are high but motives are low, you might use the [[Eclectic and Enigmatic Energizer]] aspiration reward to replenish motives.
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{{Motives}}
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