Anonymous user
Mood: Difference between revisions
in practice pets aren't listed in the lede because in a sense they are considered to be Sims themselves
imported>DrakonoSkerdikas No edit summary |
imported>K6ka (in practice pets aren't listed in the lede because in a sense they are considered to be Sims themselves) |
||
Line 1:
{{Era|SO}}
[[File:Motives.JPG|thumb|250px|The mood bar and motive meters in The Sims 2.]]
The mood of a Sim affects the color of their [[plumbob]], which will be green if the Sim is in a good mood, and red if they are in a bad mood. Sims who are in a good mood will perform better in their [[career]]s and accept social interactions more positively, which Sims who are in a bad mood may refuse to build [[skill]]s, do poorly at work, or react negatively to other Sims.
Line 23:
*Shaking the Ice Cream machine in [[Kicktail Park]] will result in death.{{Vgversion|TU:SITC}} However, if Fireworks occur or Ice Cream comes out, the Urb will not die.
When a [[pet]] is in a bad mood, the following things can happen
*
*
== Mood states ==
|