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{{Era|TS3|TSM|TS4}}
Moodlets are mood altering events or situations that a Sim has done or experienced. These moodlets may be positive, negative, or neutral. Some moodlets happen for an indefinite amount of time while others are timed. Some moodlets lead directly from one to the next, such as "Strained" leading to "Stressed Out", or "Sleepy" leading to "Tired" then "Exhausted", but all other moodlets are not mutually exclusive and so you can have "Vile Surroundings" and "Beautifully Decorated" at the same time, or multiple instances of "It's a Boy!"or It's a Girl!".
{{all
|name = Moodlet
|image = [[Image:Moodlet-panel.png]]
|caption = Interface panel from ''The Sims 3'' displaying several moodlets.
}}
'''Moodlets''' are reflections of [[mood]] altering events or situations that a Sim has done or experienced in ''[[The Sims 3]]'' and ''[[The Sims 4]]''. Moodlets may be positive, negative, or neutral. Positive moodlets will increase a Sim's mood, while negative moodlets will decrease it. Moodlets will also affect a Sim's [[emotion]]s.{{Vgversion|TS4}} Which moodlets appear and when may depend on a variety of factors, including the Sim's [[age]], [[trait]]s, and [[life state]].
 
Moodlets thatmay doalso nothave specifysecondary aeffects, timesuch onlyas endimproving whenskill certaingain, eventsmaking occurit easier to burn to death, suchor asmaking leavinga Sim fatter when they eat, but the areabenefits thatare givesnot always listed on the moodlet. itself.
 
Moodlets are mood altering events or situations that a Sim has done or experienced. These moodlets may be positive, negative, or neutral. Some moodlets happen for an indefinite amount of time while others are timed. Some moodlets lead directly from one to the next, such as "Strained" leading to "Stressed Out", or "Sleepy" leading to "Tired" then "Exhausted", but all other moodlets are not mutually exclusive and so youa Sim can have "Vile Surroundings" and "Beautifully Decorated" at the same time, or multiple instances of "It's a Boy!" or "It's a Girl!". Moodlets that do not specify a time end when certain events occur, such as leaving the area that gives the moodlet.
Moodlets may also have secondary effects, such as improving skill gain, making it easier to burn to death, or making a sim fatter when they eat, or to drown when swimming, to name a few.
 
Ctrl+clickingClicking on negative or neutral moodlets when testingcheatsenabled is off will addqueue the appropriate actioninteraction to resolve the barissue. For example, ctrl+clicking the smelly moodlet will make the simSim take a bath or shower, ctrl+clicking the sleepy moodlet will make itthe Sim go to sleep, eetc.t.c.
Moodlets can be removed using the Moodlet Manager lifetime happiness reward. The manager is not perfect, and may affect the sim with a red beam causing negative effects instead of removing them.
 
Moodlets can also be removed whenusing the testingcheatsenabled[[Moodlet onManager]] command[[lifetime isreward|lifetime usedhappiness byreward]].{{Vgversion|TS3}} ctrl+clickingThe them,manager removingis need-relatednot moodletsperfect, and may causeoccasionally backfire on the needSim, tocreating beor refilledexacerbating negative moodlets instead of removing them. ThisMoodlets can also causebe aremoved glitch inwhen the game,[[testing whencheats]] aare pregnantenabled simby hasctrl-clicking theon "babythem. isThis coming"can moodletcause andglitches itwith isthe game if certain moodlets are removed. theFor babyexample, willif neverthe be"Baby bornis andComing" theremoodlet is noremoved optionusing atthis method, the hospitalpregnancy will be unable to delivercome theto baby,term alsoand the simSim will not be ableunable to age up, exercise or maybe even die.
 
When setting a lot's Beautiful Vista moodlet score in the [[Create a World]] tool for ''The Sims 3'', the label says "Set Beautiful Vista Buff Score". This may hint that moodlets were going to be called buffs.
Ctrl+clicking negative or neutral moodlets when testingcheatsenabled is off will add the appropriate action to the bar. For example, ctrl+clicking the smelly moodlet will make the sim take a bath or shower, ctrl+clicking the sleepy moodlet will make it go to sleep, e.t.c.
 
==Buff==
{{Stub}}
{{Vgversion2|The Sims Medieval}}
'''Buffs''' are [[focus]] altering effects because of situations or events that happened to the Sim in [[The Sims Medieval]]. They are very similar to moodlets in ''[[The Sims 3]]'' and act the same despite the fact that they relate to a Sim's focus instead of their mood. Like moodlets, buffs can be positive, negative or neutral as well as lasting for either a limited amount of time or indefinitley, though this kind of buff ends when the event or situation that gives the buff ends (for example, leaving a room that gives the buff "Decorated" will make the buff disappear).
 
Some buffs lead to another ("Moderately Injured" leads to "Minor Injured") but all other buffs are not mutually exclusive, so Sims can have different buffs at the same time.
== See also ==
 
* [[List of Moodlets]]
Some [[Fatal Flaw]]s (and the [[Whale Ate My Parents]] [[Trait (The Sims Medieval)|trait]]) will give the Sim a negative buff randomly or at some interval, even if keeping high [[focus]].
 
== See also ==
* [[List of Moodlets (The Sims 3)]]
* [[List of Moodlets (The Sims 4)]]
* [[List of Moodletsbuffs]]
 
{{Motives}}
[[es:Animotrones]]
[[fr:Etat d'esprit]]
[[nl:Gemoedstoestand]]
[[ru:Настрой]]
[[pl:Nastrójniki]]
[[Category:The Sims 3]]
[[Category:moodThe efectSims 4]]
[[Category:Simology]]
[[Category:mood efect]]
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