Moodlet: Difference between revisions

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|caption = Interface panel from ''The Sims 3'' displaying several moodlets.
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'''Moodlets''' are reflections of [[mood]] altering events or situations that a Sim has done or experienced. Theyin may''[[The appearSims from3]]'' interactionsand they''[[The experience,Sims surrounding encounters or may even spontaneously appear from their traits4]]''. These moodletsMoodlets may be positive, negative, or neutral. APositive moodletmoodlets that is positive or negative respectivelywill increase and decrease thea Sim or pets's mood, bar.while Thenegative Sim's moodmoodlets will bedecrease determinedit. byMoodlets thewill overallalso calculatedaffect scorea fromSim's each[[emotion]]s.{{Vgversion|TS4}} moodletWhich thatmoodlets haveappear beenand accumulatedwhen duringmay host'sdepend life.on Certaina moodletsvariety mayof be exclusivefactors, toincluding the Sim's [[age]], [[life statetrait]]s, orand [[traitlife state]].
 
SomeMoodlets moodletsmay happenalso forhave ansecondary indefiniteeffects, amountsuch ofas timeimproving whileskill othersgain, aremaking timed.it Moodletseasier thatto doburn notto death, or specifymaking a time,Sim endfatter when certainthey events occureat, suchbut asthe leavingbenefits theare areanot thatalways giveslisted on the moodlet itself.
 
ManySome moodlets happen for an indefinite amount of time while others are timed. Some moodlets lead directly from one to the next, such as "Strained" leading to "Stressed Out", or "Sleepy" leading to "Tired" then "Exhausted", but all other moodlets are not mutually exclusive and so a Sim can have "Vile Surroundings" and "Beautifully Decorated" at the same time, or multiple instances of "It's a Boy!" or "It's a Girl!". In ''The Sims 3'', If when a need is low enough or high enough, its respective moodlet of the corresponding effect type will appear nearby the motive's bar. In ''The Sims 4'', a moodlet will influence a Sim's [[emotions]]. Moodlets that do not specify a time, end when certain events occur, such as leaving the area that gives the moodlet.
Some timed moodlets transition directly from one to the next, which are common with those related of a [[motive]] or an event leading to an outcome (such as impeding birth or death) unless interfered. These have the purpose of alerting the player of incoming misfortunes or expectancy, getting them to take actions or be prepared from upcoming happenings.
 
Clicking on negative or neutral moodlets will queue upthe anappropriate interaction thatto remediesresolve itthe issue. For example, clicking the smelly moodlet will make the Sim take a bath or shower, clicking the sleepy moodlet will make the Sim go to sleep, etc.
Many other moodlets are not mutually exclusive and so a Sim can have "Vile Surroundings" and "Beautifully Decorated" at the same time, or multiple instances of "It's a Boy!" or "It's a Girl!". In ''The Sims 3'', If when a need is low enough or high enough, its respective moodlet of the corresponding effect type will appear nearby the motive's bar. In ''The Sims 4'', a moodlet will influence a Sim's [[emotions]]. Moodlets that do not specify a time, end when certain events occur, such as leaving the area that gives the moodlet.
 
Moodlets can be removed using the [[Moodlet Manager]] [[lifetime reward|lifetime happiness reward]].{{Vgversion|TS3}} The manager is not perfect, and may occasionally backfire on the Sim, creating or exacerbating negative moodlets instead of removing them. Moodlets can also be removed when the [[testing cheats]] are enabled by ctrl-clicking on them. This can cause glitches with the game if certain moodlets are removed. For example, if the "Baby is Coming" moodlet is removed using this method, the pregnancy will be unable to come to term and the Sim will be unable to age up.
A moodlet aside from determining the [[mood]] may also have secondary effects. These are (but not limited to) such as improving skill gain, alter fitness, inflict particular behavior, enforce an interaction and so on. However, these benefits or penalties are not always mentioned on the moodlet itself.
 
Clicking on negative or neutral moodlets will queue up an interaction that remedies it. For example, clicking the smelly moodlet will make the Sim take a bath or shower, clicking the sleepy moodlet will make the Sim go to sleep, etc.
 
Moodlets can be removed using the Moodlet Manager [[lifetime reward|lifetime happiness reward]]{{Vgversion|TS3}}. The manager is not perfect, and may affect the Sim with a red beam causing negative effects instead of removing them.
 
Moodlets can also be removed when the [[testingcheatsenabled]] on command is used by ctrl+clicking them, removing need-related moodlets may cause the need to be refilled. This can also cause a glitch in the game, when a pregnant Sim has the "baby is coming" moodlet and it is removed the baby will never be born and there is no option at the hospital to deliver the baby, also the Sim will not be able to age up, exercise or maybe even die.
 
When setting a lot's Beautiful Vista moodlet score in the [[Create a World]] tool for ''The Sims 3'', the label says "Set Beautiful Vista Buff Score". This may hint that moodlets were going to be called buffs.
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