Moodlet: Difference between revisions

951 bytes added ,  13 years ago
no edit summary
imported>Lost Labyrinth
m (How did "while" get seperated? :s)
imported>Tpw
No edit summary
Line 12:
 
Moodlets can also be removed when the [[testingcheatsenabled]] on command is used by ctrl+clicking them, removing need-related moodlets may cause the need to be refilled. This can also cause a glitch in the game, when a pregnant Sim has the "baby is coming" moodlet and it is removed the baby will never be born and there is no option at the hospital to deliver the baby, also the Sim will not be able to age up, exercise or maybe even die.
 
==Buff==
'''Buffs '''are [[Focus|focus]] altering effects because of situations or events that happened to the Sim. They are very similar to [[Moodlet|moodlets]] in ''[[The Sims 3]]'' and act the same despite the fact that they relate to a Sim's focus instead of their mood. Like moodlets, buffs can be positive, negative or neutral as well as lasting for either a limited amount of time or indefinitley, though this kind of buff ends when the event or situation that gives the buff ends (for example, leaving a room that gives the buff "Decorated" will make the buff disappear).
 
Some buffs lead to another ("Moderately Injured" leads to "Minor Injured") but all other buffs are not mutually exclusive, so Sims can have different buffs at the same time.
 
Some [[Fatal Flaw]]s (and the [[Whale Ate My Parents]] [[Trait (The Sims Medieval)|trait]]) will give the Sim a negative buff randomly or at some interval, even if keeping high [[Focus|focus]].
 
== See also ==
Anonymous user