Moodlet Manager: Difference between revisions

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|image = [[File:Moodlet_Manager.png]]
|image = [[File:Moodlet_Manager.png]]
|game = [[The Sims 3]], [[The Sims 3 (console)]] and [[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]
|game = [[The Sims 3]], [[The Sims 3 (console)]] and [[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]
|buy = Yes{{vgversion|TS3C}}
|buy = Limited
|price = §3,000{{vgversion|TS3C}}
|price = §3,000{{vgversion|TS3C}}
|type = Lifetime Reward{{vgversion|TS3}}, Challenge Reward{{vgversion|TS3C}}
|type = Lifetime Reward{{vgversion|TS3}}, Challenge Reward{{vgversion|TS3C}}
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==Functions==
==Functions==
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will give a Zap instead resulting in a negative moodlet. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet. Some Moodlets such as Missing Work (from the [[Workaholic]] [[trait]]) cannot be cured (See Notes).
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will malfunction and empty Sim's energy need. Zap empties Sim's energy the same way when Cure malfunctions. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet. Some Moodlets such as "Missing Work" cannot be cured (See Notes).


Moodlet Managers can be very practical for certain moodlets that have special effects on Sims. For example, curing a Sim will instantly complete transformation to become a [[Vampire (The Sims 3)|vampire]], cure [[zombie]]s and Sims cursed by a [[mummy]], cure a [[singed]] Sim, and so on.
The Cure function will instantly complete transformation to a vampire{{vgversion|TS3:LN}}.


The [[Singed]] [[moodlet]] will be removed and humans and vampires will be able to change clothes. However, this will not allow them to use a dresser to change their clothes
==Appearance in games==
==Appearance in games==
===The Sims 3===
===The Sims 3===
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==Notes==
==Notes==
*Sims will not use it autonomously.
*In ''[[The Sims 3 (console)]]'', the Moodlet Manager costs §3,000.
*In ''[[The Sims 3 (console)]]'', the Moodlet Manager costs §3,000.
*The Moodlet Manager will not fill a Sim's energy if the Sim has "Pumped," "Buzzed," or "Wide Awake" moodlet.{{confirm}}
*It will remove the Publicly Disgraced moodlet{{vgversion|TS3:LN}}, but will not affect [[relationship]]s.
*The Sore moodlet will not be removed.{{confirm}} In addition, moodlets that last indefinitely until it meets certain conditions, such as missing work, dirty surroundings, or darkness will not be removed by the Moodlet Manager.
*If a Sim is Pumped, it will not fill Energy if that need is low.
*The Moodlet Manager will actually fill a need to cure a moodlet, but will not give Sims the moodlet that goes with that need i.e. the "Good Meal" and "Well Rested" moodlets. This is because the moodlets are associated with the food eaten and the bed used by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.
*The Sore moodlet will not be removed. In addition, moodlets that last indefinitely until an action occurs, such as those which result from a [[Workaholic]] missing work, dirty objects, darkness, or crying [[baby|babies]] will not be removed by the Moodlet Manager.
*The Moodlet Manager will actually fill a need to cure a moodlet, but will not give your Sim the moodlet that goes with that need.  i.e., if a Sim is hungry and uses the moodlet manager, it's impossible to get the "Great Meal" moodlet. This doesn't apply to the Squeaky Clean moodlet.