Motive (PlantSim): Difference between revisions

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{{For|the hidden sunlight exposure motive in vampires|Sunlight exposure}}
{{Merge|PlantSim}}
[[PlantSim]]s in ''[[The Sims 2: Seasons]]'', ''[[The Sims 3: University Life]]'' and ''[[The Sims 4]]'' have different '''[[motive]]s''' than normal Sims.
 
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'''Love''' works very much like the [[social]] need does for a regular Sim, and can be raised in the same ways.
 
'''Water''' is similar to [[hunger]] as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually Faintfaint. The water need also has elements of [[hygiene]] as experienced by non-PlantSims. Sims will react to a PlantSim toddler with low water as they do to a normal Sim toddler with low hygiene. If ''[[FreeTime]]'' is installed, [[Bug collecting#Bug Hunting|hunting bugs]] will affect a PlantSim's water need as it does a normal Sim's hygiene. To raise a PlantSim's water need, have them drink water from a sink, take a bath or shower, or do anything else that involves having contact with water. This includes having babies vomit on them. Drinking [[juice]] will also satisfy a PlantSim's water need.
 
The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the power need of [[Servo#The Sims 2|Servos]], though PlantSims do not have to become inactive to replenish it. The "maxmotives" cheat does not replenish this motive.
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==The Sims 3: University Life==
[[File:TS3PlantSimNeeds.png|thumb|260px|The motives panel for a ''University Life'' PlantSim.]]
In ''The Sims 3: University Life'', the [[hunger]] and [[bladder]] motives are covered by leaves, as PlantSims do not have these motives. The game claims that PlantSims "absorb nutrients ambiently" in the tooltip for the hunger motive, and that they "utilize fluids in a far more efficient manner than normal Sims" in the PlantSim lesson, explaining their absence. The [[hygiene]] motive is replaced by a '''Water''' motive, which can be filled by having the PlantSim come into contact with water (such as by swimming, using a hot tub, or taking a shower). PlantSims receive a "Dehydrated" [[List of Moodlets (The Sims 3)|moodlet]] if this need is low and a "Hydrated" moodlet if it is high.
 
While a PlantSim's [[energy]] need can be satisfied by sleeping in beds, PlantSims can also "photosynthesize" to restore their energy. Unlike ''The Sims 2: Seasons'', in which PlantSims can absorb sunlight while doing other things, this involves a PlantSim burrowing into the ground and becoming a plant. It can only be done outdoors during the day, and will also replenish the water motive.
 
===Moodlets===
{| class="unsortable" border="1" cellpadding="5" cellspacing="2" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small; text-align:left"
|- style="background:#A5CDEB;"
!Image
!Moodlet Name
!Mood Effect
!Time Period
!From
!Game Dialog/Description
!Notes
!EP
|-
|[[File:Dehydrated plantsims.png]]
|Dehydrated
| -30
|N/A
|Low Water Need
|PlantSims need plenty of water to function, and (Sim Name) is running dry! Go get some water to keep those fluids moving!
|PlantSims only
|[[File:TS3UL Icon.png|32px|center]]
|-
|[[File:Hydrated.png]]
|Hydrated
| +30
|N/A
|High Water Need
|So many Sims pay close attention to nutrition, sleep and exercise. (Sim Name) has his priorities straight: hydration is paramount!
|PlantSims only
|[[File:TS3UL Icon.png|32px|center]]
|}
 
==The Sims 4==
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PlantSims can replenish their water need by drinking a glass of water or a drink, having a shower or having a bath. Having the water need fulfilled is very crucial, as PlantSims require water in order to photosynthesize and fulfill their hunger. If a PlantSim does not get enough water, they will dry out, causing their hair to turn gray and have hunger deplete after 24 hours.
 
If both the water and hunger needs aren't satisfied, PlantSims will receive the "Parched" and "Sun Starved" [[uncomfortable]] moodlets. If both needs are not replenished within 24 hours, the PlantSim will wilt away and become normal[[Death|die]].
 
{{Motives}}