Motive (PlantSim): Difference between revisions
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'''Love''' works very much like the [[Social]] need does for a regular Sim and can be raised in the same ways. |
'''Love''' works very much like the [[Social]] need does for a regular Sim and can be raised in the same ways. |
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The '''water''' and '''sunlight''' needs are very similar to [[hunger]] experienced by non-PlantSims, |
The '''water''' and '''sunlight''' needs are very similar to [[hunger]] as experienced by non-PlantSims, though the sunlight need is also similar to the [[energy]] need of non-PlantSims. However, the ways in which these needs are raised is quite different. |
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To raise water, have them drink water from a sink, take a bath or shower, or do anything else that involves a PlantSim having contact with water. This includes having babies vomit on them. |
To raise water, have them drink water from a sink, take a bath or shower, or do anything else that involves a PlantSim having contact with water. This includes having babies vomit on them. |
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A PlantSim's Love and Water motives are affected by being in the room with a [[Snapdragon Bouquet]]. |
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⚫ | If a PlantSim is not exposed to sunlight their sunlight need goes down. Players can raise the need by |
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⚫ | If a PlantSim is not exposed to sunlight, their sunlight need goes down. Players can raise the need by exposing the PlantSim to sunlight either by taking them outside or by putting them near a window. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. It's similar to the Power need of [[Servo]]s, except that PlantSims do not have to become inactive to replenish it. |
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{{Motives}} |
{{Motives}} |