Motive (PlantSim): Difference between revisions
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[[PlantSim]]s have only three [[motive]]s, they require the same needs as all plants. |
[[PlantSim]]s have only three [[motive]]s, they require the same needs as all plants. |
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'''Love''' works very much like the [[Social]] need does for a regular Sim and can be raised in the same ways. |
'''Love''' works very much like the [[Social]] need does for a regular Sim, and can be raised in the same ways. |
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'''Water''' is similar to [[hunger]] as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually [[Death|die]]. To raise a PlantSim's water need, have them drink water from a sink, take a bath or shower, or do anything else that involves having contact with water. This includes having babies vomit on them. |
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⚫ | The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the Power need of [[Servo]]s, though PlantSims do not have to become inactive to replenish it. |
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To raise water, have them drink water from a sink, take a bath or shower, or do anything else that involves a PlantSim having contact with water. This includes having babies vomit on them. |
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A PlantSim's Love and Water motives are affected by being in the room with a [[Snapdragon Bouquet]]. |
A PlantSim's Love and Water motives are affected by being in the room with a [[Snapdragon Bouquet]]. |
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{{Motives}} |
{{Motives}} |