Motive (PlantSim): Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
imported>Dharden
mNo edit summary
No edit summary
Line 11: Line 11:


The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the Power need of [[Servo#The Sims 2|Servos]], though PlantSims do not have to become inactive to replenish it. The "maxmotives" cheat does not replenish this motive.
The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the Power need of [[Servo#The Sims 2|Servos]], though PlantSims do not have to become inactive to replenish it. The "maxmotives" cheat does not replenish this motive.

Plantsims have invisible motives as well: comfort and fun. If these motives are depleated, the plantsim's mood could be in the red even when sunlight, water and love are completely full.


A PlantSim's Love and Water motives are affected by being in the room with a [[Snapdragon Bouquet]].
A PlantSim's Love and Water motives are affected by being in the room with a [[Snapdragon Bouquet]].