Motive (PlantSim): Difference between revisions

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(→‎The Sims 3: University Life: Reflect new information added to PlantSim.)
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In ''[[The Sims 3: University Life]]'', the [[Hunger]] or [[Bladder]] motives are covered by leaves, as PlantSims do not have these motives. The [[Hygiene]] motive is replaced by a '''Water''' motive, which can be filled by having the PlantSim come into contact with water (such as by swimming, using a hot tub, or taking a shower). PlantSims receive a [[List of Moodlets/Life status#PlantSims|Dehydrated]] Moodlet if this needs is low and a [[List of Moodlets/Life status#PlantSims|Hydrated]] moodlet if it is high.
In ''[[The Sims 3: University Life]]'', the [[Hunger]] or [[Bladder]] motives are covered by leaves, as PlantSims do not have these motives. The [[Hygiene]] motive is replaced by a '''Water''' motive, which can be filled by having the PlantSim come into contact with water (such as by swimming, using a hot tub, or taking a shower). PlantSims receive a [[List of Moodlets/Life status#PlantSims|Dehydrated]] Moodlet if this needs is low and a [[List of Moodlets/Life status#PlantSims|Hydrated]] moodlet if it is high.


A PlantSim's [[Energy]] need cannot be satisfied by sleeping in beds; instead, PlantSims must "photosynthesize" to restore their energy. Unlike ''The Sims 2: Seasons'', in which PlantSims can absorb sunlight while doing other things, this involves a PlantSim burrowing into the ground and becoming a plant. It can only be done outdoors during the day.
While a PlantSim's [[Energy]] need can be satisfied by sleeping in beds, PlantSims can also "photosynthesize" to restore their energy. Unlike ''The Sims 2: Seasons'', in which PlantSims can absorb sunlight while doing other things, this involves a PlantSim burrowing into the ground and becoming a plant. It can only be done outdoors during the day, and will also replenish the Water motive.


{{Motives}}
{{Motives}}