Motive (PlantSim): Difference between revisions

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'''Water''' is similar to [[hunger]] as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually [[Death|die]]. The water need also has elements of [[hygiene]] as experienced by non-PlantSims. Sims will react to a PlantSim toddler with low water as they do to a normal Sim toddler with low hygiene. If ''[[FreeTime]]'' is installed, [[Bug collecting#Bug Hunting|hunting bugs]] will affect a PlantSim's water need as it does a normal Sim's hygiene. To raise a PlantSim's water need, have them drink water from a sink, take a bath or shower, or do anything else that involves having contact with water. This includes having babies vomit on them. Drinking [[juice]] will also satisfy a PlantSim's water need.
 
The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the Powerpower need of [[Servo#The Sims 2|Servos]], though PlantSims do not have to become inactive to replenish it. The "maxmotives" cheat does not replenish this motive.
 
PlantSims have invisible motives as well: comfort and fun. If these motives are depleted, the PlantSim's mood could be in the red even when sunlight, water and love are completely full. A PlantSim's motives may also glitch — all the visible and invisible motives may be filled, but their moods could still be in the red.{{Fact}} This can be fixed by having the PlantSim go to another lot.
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==The Sims 3: University Life==
[[File:TS3PlantSimNeeds.png|thumb|260px|The motives panel for a ''University Life'' PlantSim.]]
In ''The Sims 3: University Life'', the [[hunger]] and [[bladder]] motives are covered by leaves, as PlantSims do not have these motives. The [[hygiene]] motive is replaced by a '''Water''' motive, which can be filled by having the PlantSim come into contact with water (such as by swimming, using a hot tub, or taking a shower). PlantSims receive a "Dehydrated" [[List of Moodlets (The Sims 3)/Life status#PlantSims|Dehydratedmoodlet]]" moodlet if this needsneed is low and a "[[List of Moodlets (The Sims 3)/Life status#PlantSims|Hydrated]]" moodlet if it is high.
 
While a PlantSim's [[energy]] need can be satisfied by sleeping in beds, PlantSims can also "photosynthesize" to restore their energy. Unlike ''The Sims 2: Seasons'', in which PlantSims can absorb sunlight while doing other things, this involves a PlantSim burrowing into the ground and becoming a plant. It can only be done outdoors during the day, and will also replenish the water motive.
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==The Sims 4==
[[File:TS4PlantSimNeeds.png|thumb|260px|The motives panel for a PlantSim in ''The Sims 4''.]]
In ''The Sims 4'', PlantSims have one unique motive; water, which replaces the bladder motive. The hunger need, though not renamed, does however work differently than with normal Sims, as PlantSims require sunlight, rather than food to replenish it. When standing outside in the sun, PlantSims gain the “Photosynthesizing” +2 [[energized]] moodlet.
 
PlantSims can replenish their water need by drinking a glass of water or a drink, having a shower or having a bath. Having the water need fulfilled is very crucial, as PlantSims require water in order to photosynthesize and fulfill their hunger. If a PlantSim does not get enough water, they will dry out, causing their hair to turn gray and have hunger deplete after 24 hours.
 
If both the water and hunger needs aren't satisfied, PlantSims will receive the "Parched" and "Sun Starved" [[uncomfortable]] moodlets. If the both needs are not replenished within 24 hours, the PlantSim will wilt away and become normal.
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