Motive (PlantSim): Difference between revisions

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'''Love''' works very much like the [[social]] need does for a regular Sim, and can be raised in the same ways.
 
'''Water''' is similar to [[hunger]] as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually [[Death|die]]Faint. The water need also has elements of [[hygiene]] as experienced by non-PlantSims. Sims will react to a PlantSim toddler with low water as they do to a normal Sim toddler with low hygiene. If ''[[FreeTime]]'' is installed, [[Bug collecting#Bug Hunting|hunting bugs]] will affect a PlantSim's water need as it does a normal Sim's hygiene. To raise a PlantSim's water need, have them drink water from a sink, take a bath or shower, or do anything else that involves having contact with water. This includes having babies vomit on them. Drinking [[juice]] will also satisfy a PlantSim's water need.
 
The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the power need of [[Servo#The Sims 2|Servos]], though PlantSims do not have to become inactive to replenish it. The "maxmotives" cheat does not replenish this motive.
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