Object limiter: Difference between revisions

moved the statement about the PS3 and 360 having 512MB of RAM into one sentence
imported>Lost Labyrinth
(added more information and removed stub tag)
imported>Lost Labyrinth
(moved the statement about the PS3 and 360 having 512MB of RAM into one sentence)
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The object limiter was created so the lots don't take much time to load and the game can perform well on the console hardware.
 
Object limiters are not present in PC games as consoles tend to have less memory. For example, the [[Wikipedia:Playstation 3|PlayStation 3]] hasand [[Wikipedia:Xbox 360|Xbox 360]] have 512MB of RAM (with the PS3 having its RAM split between two 256 MB chips)<ref>[http://www.querycat.com/question/b17e9ae717afbce3cebad5693b67df6a Querycat: How much RAM does the PS3 have?]</ref> and the [[Wikipedia:Xbox 360|Xbox 360]] has 512MB of RAM<ref>[http://www.chacha.com/question/how-much-ram-and-cache-does-an-xbox-360-have Chacha: How much RAM and cache does the Xbox 360 have?]</ref>. [[The Sims 3]] on PC requires 1/1.5GB<ref>1GB is required for [[Wikipedia:Windows XP|Windows XP]] and 1.5GB is required for [[Wikipedia:Windows Vista|Windows Vista]] and [[Wikipedia:Windows 7|Windows 7]].</ref> of RAM. As this is much more memory than the console, [[The Sims 3 (console)|The Sims 3 for console]] has the object limiter due to the smaller amount of RAM whereas the PC version doesn't.
 
==Trivia==