Object limiter: Difference between revisions

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Object limiters are not present in Windows and Mac OS X games as consoles tend to have less memory. For example, the [[Wikipedia:Playstation 3|PlayStation 3]] and [[Wikipedia:Xbox 360|Xbox 360]] both have 512MB of RAM (with the PS3 having its RAM split between two 256 MB chips).<ref>[http://www.querycat.com/question/b17e9ae717afbce3cebad5693b67df6a Querycat: How much RAM does the PS3 have?]</ref><ref>[http://www.chacha.com/question/how-much-ram-and-cache-does-an-xbox-360-have Chacha: How much RAM and cache does the Xbox 360 have?]</ref> [[The Sims 3]] on PC/Mac requires 1/1.5GB<ref>1GB is required for [[Wikipedia:Windows XP|Windows XP]] and 1.5GB is required for [[Wikipedia:Windows Vista|Windows Vista]] and [[Wikipedia:Windows 7|Windows 7]] and 2 GB for Mac OS X.</ref> of RAM. As this is much more memory than the console, [[The Sims 3 (console)|The Sims 3 for console]] has the object limiter due to the smaller amount of RAM whereas the Windows/Mac OS X version doesn't.
 
Although Windows and Mac OS X have no object limit, the games will slow if there is a lot of objects and Sims loaded (The Sims 2 and The Sims Stories resolve this by allowing objects on inactive floors to be hidden). Windows and Mac OS X can support up to 2,500 walls and 2,500 objects (Althoughbut that number is not legitimately possible aside from havingin The Sims 3 Generations where the player can legally have 8 Sims<ref>The Sims 3 allows 8 Sims in one household but the game can load more than 8 Sims.</ref>, a 60x60 lot, and9 floors<ref>The Sims 3 World Adventures allows 9 floors due to the basement feature.</ref> and about 500 objects which is legitimately possible).
 
==Trivia==
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