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Object limiter: Difference between revisions
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An '''object limiter''' is a software restriction on the number of objects that can be placed on a lot. It is present in all console versions of ''[[The Sims series|The Sims]]'' prior to ''[[The Sims 4 (console)|The Sims 4]]'', as well as ''[[The Sims Social]]''. The object limiter
Console games are usually limited to about 100-150 objects. In ''The Sims Social'', players can place up to 800 objects.▼
Object limiters are not present in Windows and
▲Console games are usually limited to about 100-150 objects. In The Sims Social, players can place up to 800 objects.
Although Windows and
▲Object limiters are not present in Windows and Mac OS X (except The Sims Social) games as consoles tend to have less memory and fewer resources compared to PCs. For example, the [[Wikipedia:Playstation 3|PlayStation 3]] and [[Wikipedia:Xbox 360|Xbox 360]] both have 512MB of RAM (with the PS3 having its RAM split 256MB for the operating system and 256MB for developer usage).<ref>[http://www.querycat.com/question/b17e9ae717afbce3cebad5693b67df6a Querycat: How much RAM does the PS3 have?]</ref><ref>[http://www.chacha.com/question/how-much-ram-and-cache-does-an-xbox-360-have Chacha: How much RAM and cache does the Xbox 360 have?]</ref> [[The Sims 3]] on PC/Mac requires 1/1.5GB<ref>1GB is required for [[Wikipedia:Windows XP|Windows XP]] and 1.5GB is required for [[Wikipedia:Windows Vista|Windows Vista]] and [[Wikipedia:Windows 7|Windows 7]] and 2 GB for Mac OS X.</ref> of RAM. As this is much more memory than the console, [[The Sims 3 (console)|The Sims 3 for console]] has the object limiter due to the smaller amount of RAM whereas the Windows/Mac OS X version doesn't, especially since they can be upgraded to wider extent instead of being limited to a set amount with consoles.
The PlayStation 4 and Xbox One consoles, which ''The Sims 4'' is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.▼
▲Although Windows and Mac OS X have no object limit, the games will slow down (as with most games) if there are a lot of objects and Sims loaded and being rendered (The Sims 2 and The Sims Stories resolve this by allowing objects on inactive floors to be hidden). Windows and Mac OS X can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in [[The Sims 3: Generations]], where the player can legally have 8 Sims,<ref>The Sims 3 allows 8 Sims in one household but the game can load more than 8 Sims.</ref> a 60x60 lot, 9 floors<ref>The Sims 3 World Adventures allows 9 floors due to the basement feature.</ref> and about 500 objects.
▲The PlayStation 4 and Xbox One consoles, which The Sims 4 is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.
==Trivia==
*In ''[[The Sims 2 (PSP)|The Sims 2 for PSP]]'', the object limiter is known as Feng Shui. However, it simply does not allow the player to buy more stuff, rather than setting the object on fire.
**It was also used in ''The Sims'', ''The Sims Bustin' Out'' and the GBA version of ''Pets''.
*The object limiter in
* In ''[[The Sims (console)|The Sims]]'' and ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'', it was known as the '''Feng Shui'''. For unknown reasons, it was called the '''Fire Code''' in ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2 (console)|The Sims 2]]'' and ''[[The Sims 2 Pets (console)|The Sims 2 Pets]]'', although some versions still use the original name. In [[The Sims 3 (console)|''The Sims 3'']] and [[The Sims 3: Pets (console)|''The Sims 3 Pets'']], it was renamed to '''Fire Meter'''.
*If a console game is played using an {{WP|Video game console emulator|emulator}}, there will still be an object limit regardless of the host system, as the data and programming of the base game is not changed by emulation.
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