Opportunity/Time travel: Difference between revisions

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This is the list of '''opportunities related to time travel'''. These opportunities have a main focus on triggering future events that change the state of [[Oasis Landing]] and exploring it. Any time traveling special opportunities will be cancelled if any Sims go on a travel, to the college, or the future.
 
==Introduction to Emit Relevart==
{{Opp
|name = Help a Time Traveler Out (part 1)
|game = TS3:ITF
|icon = W portal experiment.png
|req = None
|reward =
*Triggers [[#Help a Time Traveler Out (part 2)|Help a Time Traveler Out (part 2)]] opportunity
|avail =
*Once per game
*Received after the player receives almanac of time from Emit Relevart
|timeout = 1 day
|goal = Collect 5 power cells scattered around the lot.
|desc = Great woolly llamas! I was on my way home to Oasis Landing and my Time Portal experienced a temporal disruption and its Power Cells were thrown all over! Can you help me collect them?
|note = This opportunity serves as an introductory to time portal and almanac of time, albeit optional. When this opportunity is triggered, several power cells will be spawned around the lot. This opportunity can only be triggered once per save file, as the player cannot receive almanac of time multiple times.
}}
{{Opp
|name = Help a Time Traveler Out (part 2)
|game = TS3:ITF
|icon = W portal experiment.png
|req =
*Having completed [[#Help a Time Traveler Out (part 1)|Help a Time Traveler Out (part 1)]] opportunity
|reward =
*+30 Relationship with target
|avail =
*Once per game
*Received after the player receives almanac of time from Emit Relevart
|timeout = 1 day
|goal = Deliver power cells to Emit Relevart.
|desc = Huzzah! You're a real life saver! Return those Power Cells to me and I'll fix the Time Portal. Now I can finally return back to my future home in Oasis Landing!
}}
 
==Future events==
Line 13 ⟶ 45:
|reward =
*+10% Advanced technology skill
*Triggers [[#The League of Concerned Doomsayers|The League of Concerned Doomsayers]] opportunity
|avail =
*Repeatable
Line 198 ⟶ 230:
}}
 
==Arrival at Oasis Landing==
==Emit Relevart==
Upon arrival at Oasis Landing, Sims will immediately receive an opportunity as an introduction to guide them with the future. The opportunity depends on the state of the future.
 
===Normal future===
{{Opp
|name = HelpWelcome ato Timethe Traveler Out (part 1)Future
|game = TS3:ITF
|icon = Advanced Technology skill icon.png
|req = None
|reward =
*§100
*Triggers [[#Meet the Plumbots|Meet the Plumbots]] opportunity
|avail =
*Once per Sim
*Received upon arriving at Oasis Landing
|goal = Fly around with jetpack
|desc = Welcome to Oasis Landing, temporal traveler! This is the Oasis Landing Community Living Center, from which I summit great mountains of knowledge! To help you get a better perspective of the city, I've given you a Jetpack. Start using it and Fly Around.
}}
{{Opp
|name = Meet the Plumbots
|game = TS3:ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Welcome to the Future|Welcome to the Future]] opportunity
|reward =
*§100
*Friendly, fear of humans, and holo projector trait chips
*Triggers [[#Meet the Plumbots (part 2)|Meet the Plumbots (part 2)]] opportunity
|avail =
*Once per Sim
|goal = Instruct a plumbot to explain its function
|desc = It's impossible not to notice the Plumbots around Oasis Landing; though some prefer the term "non-organic Sim." They're fantastically helpful for nearly any task, and some have started to develop sentient personalities! You've got to meet one yourself: just walk up and say hello.
}}
{{Opp
|name = Meet the Plumbots (part 2)
|game = TS3:ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Meet the Plumbots|Meet the Plumbots]] opportunity
|reward =
*§100 (rewarded twice)
*+10% Bot building skill
*Hoverboard
*Triggers [[#Take a Break|Take a Break]] opportunity
|avail =
*Once per Sim
|goal = Adjust trait chips and then high five with a plumbot
|desc = Plumbots are only as versatile as their software. Roboticists have designed Trait Chips: processors to run the most advanced and specialized programs. Here's a few Trait Chips. Try adjusting a Bot's Trait Chips then give the Plumbot a High Five for good measure!
}}
{{Opp
|name = Take a Break
|game = TS3:ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Meet the Plumbots (part 2)|Meet the Plumbots]] opportunity
|reward =
*§100
*Triggers [[#Remembering the Past|Remembering the Past]]
|avail =
*Once per Sim
|goal = Order synthesized drink
|desc = You've worked so hard to learn about Oasis Landing. A break is well deserved, and you must be parched. Over at the Cafeteria, you'll find a machine on the counters to synthesize any colored beverage imaginable! Take this Windcarver; you'll travel faster and have great fun doing it.
}}
{{Opp
|name = Remembering the Past
|game = TS3ITF
|icon = WAdvanced portalTechnology experimentskill icon.png
|req =
*Having completed [[#Take a Break|Take a Break]] opportunity
|reward =
*§100
*Triggers [[#Remembering the Past (part 2)|Remembering the Past (part 2)]] opportunity
|avail =
*Once per Sim
|goal = Read the inscription on a legacy statue
|desc = The people of Oasis Landing have many fine qualities, but my personal favorite is their reverence for the past. Over at Legacy Park, they've erected statues to honor the greatest Sims that came before. Use your Time Almanac to find them, and read their inscriptions.
}}
{{Opp
|name = Remembering the Past (part 2)
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past|Remembering the Past]]
|reward =
*§100
*Triggers [[#Remembering the Past (part 3)|Remembering the Past (part 3)]] opportunity
|avail =
*Once per Sim
|goal = Inspect the mysterious door at the wasteland
|desc = Here's an event I've never been able to place in the timeline: the crash of an alien vehicle. It was buried sometime between your time and this. All that remains is a single door at the Crash Site out in the Wasteland, which you should examine personally.
}}
{{Opp
|name = Remembering the Past (part 3)
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past (part 2)|Remembering the Past (part 2)]]
|reward =
*§100
*Mysterious key fragment
*Triggers [[#Checking In|Checking In]] opportunity
|avail =
*Once per Sim
|goal = Excavate a dig site
|desc = I'm sure you've noticed those grungy Debris Piles around the Wasteland. I never found anything myself, but rumor has it they hide some real treasures. Do some rummaging; even if you find nothing, it's a reminder that not everything in the Future is wonderful.
}}
{{Opp
|name = Checking In
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past (part 3)|Remembering the Past (part 3)]]
|reward =
§100
*+30 Relationship with target
|avail =
*Once per Sim
|goal = Report back to Emit Relevart
|desc = Great woolly llamas, you've found something! Bring it back to me so I can scan it. I have a hunch it's something valuable! This just might be the missing link to the mysterious door!
}}
 
===Dystopian future===
{{Opp
|name = Sullied Samples
|game = TS3ITF
|icon = W world dumpster.png
|req = None
|reward =
*+10% Advanced technology skill
*Triggers [[#Help a Time Traveler Out (part 2)|Help a Time Traveler Out (part 2)]] opportunity
*Triggers [[#The Local Flavor|The Local Flavor]] opportunity
|avail =
*Repeatable
*Once per game
*Received upon arriving at dystopian Oasis Landing
*Received after the player receives almanac of time from Emit Relevart
|goal = Play in a trash pile
|timeout = 1 day
|desc = This Dystopia timeline might disgust you, but the Sims here seem fairly happy with their lot. We should test out exactly how unhealthy Dystopia's various features are. Start out simple and stinky: play in one of the Trash Piles littering the landscape. Get it? "Littering!"
|goal = Collect 5 power cells scattered around the lot.
|desc = Great woolly llamas! I was on my way home to Oasis Landing and my Time Portal experienced a temporal disruption and its Power Cells were thrown all over! Can you help me collect them?
|note = This opportunity serves as an introductory to time portal and almanac of time, albeit optional. When this opportunity is triggered, several power cells will be spawned around the lot. This opportunity can only be triggered once per save file, as the player cannot receive almanac of time multiple times.
}}
{{Opp
|name = HelpThe aLocal Time Traveler Out (part 2)Flavor
|descgame = TS3ITF
|icon = W portalworld experimentdumpster.png
|req =
*Having completed [[#HelpSullied a Time Traveler Out (part 1)Samples|Help a Time Traveler Out (partSullied 1)Samples]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Nature's Little Blunders|Nature's Little Blunders]] opportunity
|avail =
*Repeatable
|goal = Catch and eat 3 bugs
|desc = You've shown no ill effects from the Trash Piles, aside from some odor. Let's get a little more exotic! I've observed Sims eating the local insects, so they're probably not poisonous. Catch and consume a few Bugs, to test their flavor and nutritional content.
}}
{{Opp
|name = Nature's Little Blunders
|game = TS3ITF
|icon = W world dumpster.png
|req =
*Having completed [[#The Local Flavor|The Local Flavor]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Geyser Spelunking|Geyser Spelunking]] opportunity
|avail =
*Repeatable
|goal = Deliver 3 three-eyed fish to Emit Relevart
|desc = According to my readouts, you absorbed a good amount of protein on your eating expedition. Let's see if the other local fauna are similarly healthy. Catch me a few Three-Eyed fish. That extra eye might not be the freakish mutation I assumed it was.
}}
{{Opp
|name = Geyser Spelunking
|game = TS3ITF
|icon = W world dumpster.png
|req =
*Having completed [[#Nature's Little Blunders|Nature's Little Blunders]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Astro-Geologist|Astro-Geologist]] opportunity
|avail =
*Repeatable
|goal = Explore a geyser rift
|desc = Those fish checked out; healthy down to their cell chemistry. Most of Dystopia's problems seem more like ugly quirks! If you don't mind a bit of real danger, I'd like you to explore the Geyser Rifts caused by falling Meteors.
}}
{{Opp
|name = Astro-Geologist
|game = TS3ITF
|icon = W world dumpster.png
|req =
*Having completed [[#Geyser Spelunking|Geyser Spelunking]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#An Old Hope|An Old Hope]] opportunity
|avail =
*Repeatable
|goal = Deliver 3 space rocks to Emit Relevart
|desc = My data from your Geyser Rift plunge confirms traces of precious gems and ore. It must come from the Meteors forming them. You know what this means: time to catch some falling stars! Not literally, of course. Go and collect some Space Rocks for testing.
}}
{{Opp
|name = An Old Hope
|game = TS3ITF
|icon = W world dumpster.png
|req =
*Having completed [[#Astro-Geologist|Astro-Geologist]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Mightier than Meteors|Mightier than Meteors]] opportunity
|avail =
*Repeatable
|goal = "Look for Defensive Shield Controls" at the stellar observatory
|desc = Detailed analysis of those Space Rocks confirms: they're loaded with valuable residue, but also dangerous radioactive isotopes. The Meteors are the genuinely harmful things in Dystopia. I'd like you to visit the Observatory and learn about the Meteor Defense Grid.
}}
 
===Utopian future===
{{Opp
|name = The Scientific Method
|game = TS3ITF
|icon = W world rainbow.png
|req = None
|reward =
*+10% Advanced technology skill
*"Wonderland" moodlet
*Triggers [[#Dewduction|Dewduction]] opportunity
|avail =
*Repeatable
*Received upon arriving at utopian Oasis Landing
|goal = Use rainbow dew on self
|desc = Now that you've joined me in this wild Utopian timeline, it's time I taught you my research methods. The first step when visiting any alternate reality is blending in with the natives. Here is some Rainbow Dew I extracted from a Delightfully Oversized Flower. Use it on yourself!
}}
{{Opp
|name = Dewduction
|game = TS3ITF
|icon = W world rainbow.png
|req =
*Having completed [[#The Scientific Method|The Scientific Method]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Clowning Around|Clowning Around]] opportunity
|avail =
*Repeatable
|goal = Collect 8 dews
|desc = The Dew sample was biochemically fascinating! It's a fine place to begin our investigation. We'll need more samples from the local Delightfully Oversized Flowers. Any color will work. If a Delightfully Oversized Flower looks empty, you can sometimes get some Dew by shaking its base.
}}
{{Opp
|name = Clowning Around
|game = TS3ITF
|icon = W world rainbow.png
|req =
*Having completed [[#Dewduction|Dewduction]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Pondering Rainbow Snails|Pondering Rainbow Snails]] opportunity
|avail =
*Repeatable
|goal = Throw dew at 3 other Sims
|desc = In this Utopian timeline, Sims amuse themselves by hurling colorful Dew. Everyone winds up splattered and giggling like maniacs, but I wonder if the Dew carries any health risks? Go out in public and indulge in some Dewy delight. I'll sample your plasma afterwards.
}}
{{Opp
|name = Pondering Rainbow Snails
|game = TS3ITF
|icon = W world rainbow.png
|req =
*Having completed [[#Clowning Around|Clowning Around]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Anthropology and Apology|Anthropology and Apology]] opportunity
|avail =
*Repeatable
|goal = Deliver 3 rainbow snails to Emit Relevart
|desc = Good news, everyone! Well, just you. I couldn't find even a trace of toxicity in that Dew, so we're perfectly safe researching this timeline. The next step in your Science-y journey is critter collection! Troll the local ponds for these "Rainbow Snails" I've heard about.
}}
{{Opp
|name = Anthropology and Apology
|game = TS3ITF
|icon = W world rainbow.png
|req =
*Having completed [[#Pondering Rainbow Snails|Pondering Rainbow Snails]] opportunity
|reward =
*+10% Advanced technology skill
*"Wonderland" moodlet
*Triggers [[#Whimsical Conductivity|Whimsical Conductivity]] opportunity
|avail =
*Repeatable
|goal = Accuse 3 Sims of being too rational
|desc = Between Dew and Snails, we've covered Utopia's ecology. But if putting Rainbow Dew in the atmosphere altered nature at the molecular level, how did it affect Sims? We'll start with a simple emotional provocation. Accuse folks of Being too Rational and gauge their responses.
}}
{{Opp
|name = Whimsical Conductivity
|game = TS3ITF
|icon = W world rainbow.png
|req =
*Having completed [[#Anthropology and Apology|Anthropology and Apology]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Simoleons for Science|Simoleons for Science]] opportunity
|avail =
*Repeatable
|goal = Inspire 8 Sims to whimsy waltz
|desc = You've done wonderful work for me; it's time to step up your inter-dimensional research. These folks Whimsy Waltz all day long, and it seems to be contagious! Embed yourself in the local population and see if Sims from your timeline can inspire the Whimsy Waltz organically.
}}
{{Opp
|name = Simoleons for Science
|game = TS3ITF
|icon = W world rainbow.png
|req =
*Having completed [[#Whimsical Conductivity|Whimsical Conductivity]] opportunity
|reward =
*+10% Advanced technology skill
|avail =
*Repeatable
|goal = Find a pot of gold
|desc = Since we've found Utopian matter is both fundamentally different and wholly compatible with our own, try digging up a Rainbow Knoll. My instruments tell me they might contain valuable Simoleons!
}}
 
==Assist Emit Relevart with research==
Sims can socialize with Emit Relevart and choose "assist with research" interaction. This will trigger a series of opportunities to allow Sims to get more accustomed with the future.
 
There are 4 opportunity chains that Sims may receive from Emit. These opportunity chains are repeatable, but Sims will not receive the same one that they last received.
 
===Plumbot===
{{Opp
|name = Don't Swat Them!
|game = TS3ITF
|icon = Plumbot.png
|req = None
|reward =
*+10% Bot building skill
*Triggers [[#Oilsport|Oilsport]] opportunity
|avail =
*Repeatable
*Received from assisting Emit Relevart with research
|timeout = 2 days
|goal = Catch 3 nanites
|desc = Plumbots have a fascinating and surprising history! They didn't progress from automated vacuum cleaners; instead they evolved almost naturally. Hobbyist Sims built and collected insectoid robots called Nanites, eventually releasing them into the wild. I'll explain more once you've caught some for me.
}}
{{Opp
|name = Oilsport
|game = TS3ITF
|icon = Plumbot.png
|req =
*Having completed [[#Don't Swat Them!|Don't Swat Them!]] opportunity
|reward =
*+10% Bot building skill
*Sense of humor trait chip
*Triggers [[#A Serious Investment|A Serious Investment]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Watch a plumbot competition at the plumbot competition arena
|desc = Plumbot Competitions are the best. I needed to change my lab coat after my first Arena visit!
}}
{{Opp
|name = A Serious Investment
|game = TS3ITF
|icon = Plumbot.png
|req =
*Having completed [[#Oilsport|Oilsport]] opportunity
|reward =
*+10% Bot building skill
*Triggers [[#Iterating Introductions|Iterating Introductions]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Purchase a plumbot from the pedestal
|desc = Plumbots may have started as idle curiosities, but they've become an enormous part of Oasis Landing's economy and social fabric. Nobody goes a day without interacting with Plumbots! It's a beautifully natural social experiment, so I'd like you to purchase a Plumbot of your own.
}}
{{Opp
|name = Iterating Introductions
|game = TS3ITF
|icon = Plumbot.png
|req =
*Having completed [[#A Serious Investment|A Serious Investment]] opportunity
|reward =
*+10% Bot building skill
*Mood adjuster trait chip
*Triggers [[#Altered Traits|Altered Traits]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Instruct a plumbot to entertain
|desc = That's a fine Plumbot you selected! They function best when calibrated slowly and deliberately. Let's put it through its paces. Instruct your Bot to Explain its Function, then Instruct it to Entertain You. I'll keep all my scanners running while you do this...for science!
}}
{{Opp
|name = Altered Traits
|game = TS3ITF
|icon = Plumbot.png
|req =
*Having completed [[#Iterating Introductions|Iterating Introductions]] opportunity
|reward =
*+10% Bot building skill
*Triggers [[#Nanite Dissection|Nanite Dissection]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Adjust a plumbot's trait chips
|desc = When Sims got bored of Plumbots just performing domestic chores, they invented Trait Chips capable of modifying nearly any Bot function! There are even chips to simulate romantic love and sentience. Open your Plumbot up and adjust its Trait Chips to appreciate the dramatic difference.
}}
{{Opp
|name = Nanite Dissection
|game = TS3ITF
|icon = Plumbot.png
|req =
*Bot building skill level 3-10
*Having completed [[#Altered Traits|Altered Traits]]
|reward =
*+10% Bot building skill
*Triggers [[#Cyborg Chiropractic|Cyborg Chiropractic]]
|timeout = 2 days
|goal = Reverse engineer a nanite
|desc = Wild Nanites are a good introduction to the subject of modern robotics, since their small and simple systems are writ large in sophisticated Plumbots. To better understand how these systems interact, I recommend dissecting and Reverse Engineering a Nanite.
}}
{{Opp
|name = Cyborg Chiropractic
|game = TS3ITF
|icon = Plumbot.png
|req =
*Having completed [[#Nanite Dissection|Nanite Dissection]] opportunity
|reward =
*+10% Bot building skill
*Triggers [[#Assembly Complete|Assembly Complete]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Get "Shaken, not Stirred" moodlet
|desc = My favorite part of Plumbot history is how relationships between humans and Plumbots developed. We started by manipulating their Trait Chips, but eventually the Mood Adjuster Trait Chip let Plumbots affect human emotions! To experience this yourself, Instruct your Bot to give a Body Massage.
}}
{{Opp
|name = Assembly Complete
|game = TS3ITF
|icon = Plumbot.png
|req =
*Having completed [[#Cyborg Chiropractic|Cyborg Chiropractic]] opportunity
|reward =
*+10% Bot building skill
*Plumbot charging station
|avail =
*Repeatable
|timeout = 2 days
|goal = Report back to Emit Relevart
|desc = Thank you ever so much for your patience, taking this personal journey through Plumbot history. Most Sims are happy to see these remarkable creatures as mere tools. Come and see me; I've build you a few Trait Chips to encourage further exploration. For science!
}}
 
===Descendant===
{{Opp
|name = Guess Who's Coming to Dinner?
|game = TS3ITF
|icon = W descendant meet.png
|req = None
|reward =
*+10% Advanced technology skill
*Triggers [[#Changing your Stars|Changing your Stars]] opportunity
|avail =
*Repeatable
*Received from assisting Emit Relevart with research
*Not available for plumbots
|timeout = 2 days
|goal = Greet a descendant
|desc = In my research of this timeline, I noticed that Sims descended from you played an outsized role in Oasis Landing's development. This could be a coincidence, or perhaps the product of magnificent genes. Meet your own Descendants; see if they seem remarkable in any way.
}}
{{Opp
|name = Changing your Stars
|game = TS3ITF
|icon = W descendant meet.png
|req =
*Having completed [[#Guess Who's Coming to Dinner?|Guess Who's Coming to Dinner?]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Return to the Post-Present|Return to the Post-Present]] opportunity
|avail =
*Repeatable
*Not available for plumbots
|timeout = 2 days
|goal = Alter a Sim's descendant's fate in the present
|desc = Now that we've got a basic understanding of your Descendants, we can start experimenting! Try to dramatically alter your family's net wealth, permanently change some traits, or adjust the number of Sims living in your household. The changes won't take effect until you return to your original timeline, for reasons that should be obvious.
}}
{{Opp
|name = Return to the Post-Present
|game = TS3ITF
|icon = W descendant meet.png
|req =
*Having completed [[#Changing your Stars|Changing your Stars]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#The Moment of Truth|The Moment of Truth]] opportunity
|avail =
*Repeatable
*Not available for plumbots
|timeout = 2 days
|goal = Travel to Oasis Landing
|desc = Wonderful! Using my tachyon scanners, I've traced your signal back through time and isolated your family line. Get your personality and household to a finished state, and then rejoin me in the future. I'm so excited to see what these changes have wrought!
}}
{{Opp
|name = The Moment of Truth
|game = TS3ITF
|icon = W descendant meet.png
|req =
*Having completed [[#Return to the Post-Present|Return to the Post-Present]] opportunity
|reward =
*+10% Advanced technology skill
|avail =
*Repeatable
*Not available for plumbots
|timeout = 2 days
|goal = Greet a descendant
|desc = Now that you've shifted your own genetic timeline, your Descendants may have been radically altered or absent entirely! For all my tachyon-inferred data, we won't have hard conclusions until you meet with them again. Remember, some changes will be subtler than others.
}}
 
===Future tour===
{{Opp
|name = Fashion Distraction
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req = None
|reward =
*+10% Advanced technology skill
*Triggers [[#Idle Amusement|Idle Amusement]] opportunity
|avail =
*Repeatable
*Received from assisting Emit Relevart with research
*Not available for plumbots
|timeout = 2 days
|goal = Buy something from the clothing spedestal
|desc = Hey! I'm pleased as punch you came by, but I'm busy with, uhh...something. That I don't need help with. Just hang around town for a spell. Stop by the local shops and try on some futuristic fashions. And, uhh...keep your eyes open.
}}
{{Opp
|name = Idle Amusement
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Fashion Distraction|Fashion Distraction]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Empty Calories|Empty Calories]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Attend a holo adventure at the theater
|desc = I didn't expect you back so soon. I'm really busy trying to solve a complex temporal equation and should be done soon. In the meantime, why don't you catch a HoloVenture at the Theater downtown? I hear the newest title is wonderful!
}}
{{Opp
|name = Empty Calories
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Idle Amusement|Idle Amusement]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Honesty is the Best Policy|Honesty is the Best Policy]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Order synthesized drink
|desc = Ouch! Sorry, I just smacked the old gourd under the couch looking for...uhh, something. You look thirsty! Why don't you a drink at the Cafeteria? I hear they're so sugary and delicious that the place attracts Nanites from miles around!
}}
{{Opp
|name = Honesty is the Best Policy
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Empty Calories|Empty Calories]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Lost in Zero-G|Lost in Zero-G]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Check lotto records at the city hall
|desc = It's time to come clean. My Nanite, Skippy, vanished days ago and I haven't seen joint nor mandible of him since! I've had you retracing my steps. Could you please inspect the Lotto Records Archive at City Hall? Never mind why I was there!
}}
{{Opp
|name = Lost in Zero-G
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Honesty is the Best Policy|Honesty is the Best Policy]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Bugs of a Feather|Bugs of a Feather]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Experiment with zero G at the stellar observatory
|desc = This problem is worse than I thought! I accidentally left a bit of important research data on Skippy's hard drive. More than a bit: a few gigabytes, actually. He may have slipped out of my pocket during the Zero-G session. Go into the Zero-G chamber and find out!
}}
{{Opp
|name = Bugs of a Feather
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Lost in Zero-G|Lost in Zero-G]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Desperate Times, Desperate Measures|Desperate Times, Desperate Measures]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Watcb a plumbot competition at the plumbot competition arena
|desc = Nanites, it's been suggested, can establish hive minds with Bots of similar engineering. It's possible Skippy made his way to the Bot Arena. He'd find friends there, and a wealth of power cells lying around. Head over and take in a competition, would you?
}}
{{Opp
|name = Desperate Times, Desperate Measures
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Bugs of a Feather|Bugs of a Feather]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#Homeward Bound|Homeward Bound]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Catch 3 nanites
|desc = I've all but given up. He must just be drifting about Oasis Landing, lost and aimless. Oh, how I fear for little Skippy! It's time for the brute force approach: get outside with a net and scoop up wild Nanites. I'll know which is Skippy.
}}
{{Opp
|name = Homeward Bound
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Desperate Times, Desperate Measures|Desperate Times, Desperate Measures]] opportunity
|reward =
*+10% Advanced technology skill
|avail =
*Repeatable
|timeout = 2 days
|goal = Report back to Emit Relevart
|desc = You found my beloved Skippy! Why don't you hurry back and bring him back to me. I'll give you a Holo Disc for your troubles. That way, you'll always have a friend with you no matter where you end up!
}}
 
===Wasteland===
{{Opp
|name = Buried in the Sand
|game = TS3ITF
|icon = W wasteland.png
|req = None
|reward =
*+10% Advanced technology skill
*Triggers [[#Sweating for Science|Sweating for Science]] opportunity
|avail =
*Repeatable
*Received from assisting Emit Relevart with research
|timeout = 2 days
|goal = "Search Observation Records" at the stellar observatory
|desc = I may have found a lead on the Wasteland's Mysterious Door. The thing's rumored to have fallen from the sky, and since it persists across dimensions we know it must have fallen before the timelines split. Scour the Stellar Observatory's records for the answer.
}}
{{Opp
|name = Sweating for Science
|game = TS3ITF
|icon = W wasteland.png
|req =
*Having completed [[#Buried in the Sand|Buried in the Sand]] opportunity
|reward =
*"Wasteland Pox" moodlet
*+10% Advanced technology skill
*Triggers [[#A Sickly Setback|A Sickly Setback]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Excavate a dig site
|desc = According to the Observatory records you found, two objects fell into the drying sea that night: a large craft that became the Mysterious Door, and a smaller object that exploded in the atmosphere. Dig for any traces of it by excavating Wasteland Dig Sites.
}}
{{Opp
|name = A Sickly Setback
|game = TS3ITF
|icon = W wasteland.png
|req =
*Having completed [[#Sweating for Science|Sweating for Science]] opportunity
|reward =
*Removes "Wasteland Pox" moodlet
*+10% Advanced technology skill
*Triggers [[#Assembling the Key|Assembling the Key]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = "Get Treatment" at the hospital
|desc = Great woolly llamas, you look unwell! I've heard some terrible diseases lurk in the Wasteland, left behind once the ocean dried. Inter-dimensional pathogens are a specialty of mine, but this is a local virus. Go to the Hospital; they'll clear it up right away!
}}
{{Opp
|name = Assembling the Key
|game = TS3ITF
|icon = W wasteland.png
|req =
*Having completed [[#A Sickly Setback|A Sickly Setback]] opportunity
|reward =
*+10% Advanced technology skill
*Triggers [[#To the Waste, with Haste|To the Waste, with Haste]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Assemble mysterious key fragments
|desc = While you recovered from that ghastly illness, I was hard at work on your excavated samples. That exploded meteor in the past may actually have been an artifact to unlock the door! Comb the Wasteland for fragments; you'll know them when you see them.
}}
{{Opp
|name = To the Waste, with Haste
|game = TS3ITF
|icon = W wasteland.png
|req =
*Having completed [[#Assembling the Key|Assembling the Key]] opportunity
|reward =
*+10% Advanced technology
*Triggers [[#Cracking the Seal|Cracking the Seal]] opportunity
|avail =
*Repeatable
|timeout = 2 days
|goal = Insert the key to the mysterious door
|desc = Now that you've done the hard work to collect Key Fragments, it's time for the fun part! Take the Assembled Key to the Mysterious Door. I'm not sure how to use it, but you've come a long way as an explorer. You'll figure it out!
}}
{{Opp
|name = Cracking the Seal
|game = TS3ITF
|icon = W wasteland.png
|req =
*Having completed [[#To the Waste, with Haste|To the Waste, with Haste]] opportunity
|reward =
*+30 Relationship with target
|avail =
*Repeatable
*Once per game
|timeout = 2 days
*Received after the player receives almanac of time from Emit Relevart
|goal = Report back to Emit Relevart
|timeout = 1 day
|desc = You know what? As excited as I am to see what's behind that door, in a craft from another world, I've decided to stay outside. You've done all the work to get us here and open this treasure trove; its contents should be yours alone.
|goal = Deliver power cells to Emit Relevart.
|desc = Huzzah! You're a real life saver! Return those Power Cells to me and I'll fix the Time Portal. Now I can finally return back to my future home in Oasis Landing!
}}