Outing: Difference between revisions
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An outing is a mini-game scenario involving many Sims. The members of the group will follow the playable Sims wherever they go. They will also do group activities, such as dining out and bowling, together. Members of the outing other than the selected Sim will have small blue [[PlumbBob]]s above their head, but this does not indicate their mood. [[Pleasure]] Sims will usually want to have an outing. |
An outing is a mini-game scenario involving many Sims. The members of the group will follow the playable Sims wherever they go. They will also do group activities, such as dining out and bowling, together. Members of the outing other than the selected Sim will have small blue [[PlumbBob]]s above their head, but this does not indicate their mood. [[Pleasure]] Sims will usually want to have an outing. |
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There are two kinds of outings. There are outings just for fun, which are untimed and unscored, and outings which are timed and scored, similar to [[dating]]. Sims cannot have a date and an outing at the same time. |
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===Managing a Group=== |
===Managing a Group=== |
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A group can be managed by using a [[phone]] or cell phone. By managing a group, Sims can easily form an outing with |
A group can be managed by using a [[phone]] or cell phone. By managing a group, Sims can easily form an outing with preset members, either playable or non-playable. Sims can add Sims they know to the group, or remove members from it. When managing a group, playable Sims will have a green PlumbBob icon. A managed group can be named, but no groups can share the same name, even if the groups contain different outing members. |
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After a group is managed, any of the |
After a group is managed, any of the members can edit the group, add or remove members, and delete the group. Sims can invite members of the group to a community lot, or meet them on one, for a casual group or a timed outing. Whether they accept depends on how well they know the caller; whether they are asleep or at work; and whether they have a phone. Therefore, it's possible that only some members will be able to come, or that none will. Being late to an outing on community lot will stand up the others and make them [[Fury|furious]] at that Sim. |
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Even though a managed group has |
Even though an outing with a managed group has preset members, it is not limited to members of the group. Sims can still ask others to join the outing, if the player so chooses, but it has to be done in person. Occasionally, members of the group will call other Sims to go for an outing with that particular group. |
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===Forming a Group in Person=== |
===Forming a Group in Person=== |
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Sims can also form casual groups if the player uses the ''Ask... To Form Casual Group'' option. The player can then choose whether the casual group will be "Just for Fun" or "For an Outing". If "Just for Fun" is chosen, there will be no timer and no scoring, but it will not fulfill the want to ask a Sim for an outing. After any the group is formed, Sims can invite more Sims on the outing by asking them to join the group. |
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An untimed casual group formed "Just for Fun" lasts until it is ended. Group members can be asked to leave, and will autonomously leave if their mood or needs become too low. The group can be disbanded if the playable Sims end it themselves, or when all members have been asked to leave the group. There are some benefits of forming a group. The group will [[Restaurant|dine out]] together and won't scatter around when invited to a [[community lot]]. On a [[residential lot]], group members won't go home after midnight. |
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A timed outing is |
A timed outing is scored, and works much like a date. An outing meter will appear in the upper right corner of the screen, and it displays the how much time is left in the outing. An outing score has seven levels: |
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#Rockin' |
#Rockin' |
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#Super |
#Super |
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#Disaster |
#Disaster |
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Raising the outing meter takes a little |
Raising the outing meter takes a little more effort than raising a date meter, as the score depends on the average amount of [[Fun]] gained by the members. Therefore, raising it might be easier if there are few members of the outing. The outing score will also get a boost if outing members become friends or best friends. In short, scoring for outings is similar to scoring for [[Party|parties]]. |
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Timed outings have an initial time of 3 Sim hours. This time increases every time the player reaches higher levels on the outing meter. Sims will get an additional 2:30 for reaching the "Fun" level, another 2:00 for reaching "Super", and another 1:30 for "Rockin'", but nothing more thereafter. Sims will not get a time penalty if the outing score drops to a lower threshold, but they will not get another time extension for raising it back to a level they have already reached once. |
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===Invitation=== |
===Invitation=== |
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Once ''Nightlife'' is installed, and a [[Downtown (The Sims 2: Nightlife)|Downtown]] is associated with the neighborhood, there will always be an invitation for a casual group the first night a family is played. The caller might be a random [[Downtownie]] or someone that Sim knows. |
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Other than the first night invitation, there are other kinds of invitation as well. A member of the managed group might ask for an outing, an invitation as a reward of a good outing, or an invitation from a [[contact]]. All the latter three invitations are scored outings, while the former one is always a casual group. |
Other than the first night invitation, there are other kinds of invitation as well. A member of the managed group might ask for an outing, an invitation as a reward of a good outing, or an invitation from a [[contact]]. All the latter three invitations are scored outings, while the former one is always a casual group. |