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While possessed, the player has limited ability to control the Sim, and it will constantly override interactions with strange interactions, such as wandering around or staring at objects. The player can make the possessed Sim talk with other Sims about a "Normal Sim's problems", about flowers or about the "[[Mother Plant|Mother]]". While walking, possessed Sims will have their limbs stretched out like a doll and will continuously wear a wide smile with widely opened eyes. A possessed Sim's [[motive]]s are always locked at full.
While possessed, the player has limited ability to control the Sim, and it will constantly override interactions with strange interactions, such as wandering around or staring at objects. The player can make the possessed Sim talk with other Sims about a "Normal Sim's problems", about flowers or about the "[[Mother Plant|Mother]]". While walking, possessed Sims will have their limbs stretched out like a doll and will continuously wear a wide smile with widely opened eyes. A possessed Sim's [[motive]]s are always locked at full.


Possessed sims can spawn naturally wandering around the StrangerVille at night, or anytime after opening the first door in the secret laboratory, they can be either StrangerVille townies or playable sims that were infected from the beginning such as [[Jess Sigworth]]. Possessed sims spawning can also be controlled by requesting specific strangeness from the [[Mother Plant|Mother]].
Other Sims can try to talk with a possessed Sim, who will reply in single, cryptic messages, usually referring to "The Mother". Other Sims can also try to wake up possessed Sims by slapping them, which will work if the relationship with them is high enough. Otherwise the possessed Sim will prevent it by catching the Sim's hand and bending it backwards.

Sims can try to talk with a possessed Sim, who will reply in single, cryptic messages, usually referring to "The Mother". Other Sims can also try to wake up possessed Sims by slapping them, which will work if the relationship with them is high enough. Otherwise the possessed Sim will prevent it by catching the Sim's hand and bending it backwards.


Upon getting the possessed moodlet from a toxic cloud, it will last for only 30 minutes, but after eating a bizzare fruit the moodlet will last for 3 hours and will return every 24 hours at 1 AM. Therefore it's not recommended to eat the bizarre fruit as it makes gameplay harder.
Upon getting the possessed moodlet from a toxic cloud, it will last for only 30 minutes, but after eating a bizzare fruit the moodlet will last for 3 hours and will return every 24 hours at 1 AM. Therefore it's not recommended to eat the bizarre fruit as it makes gameplay harder.
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*If a Sim becomes possessed while holding an item (eg. a plate with food) it will be stuck in their hands as the Sim will not be able to put down or eat the food. This may prevent the possessed Sim from performing group interactions.
*If a Sim becomes possessed while holding an item (eg. a plate with food) it will be stuck in their hands as the Sim will not be able to put down or eat the food. This may prevent the possessed Sim from performing group interactions.
**The only way to get rid of the item is to travel with or invite the Sim onto another lot, which will put the item into their inventory.
**The only way to get rid of the item is to travel with or invite the Sim onto another lot, which will put the item into their inventory.
*After defeating The Mother or requesting removal of the infection from her, all possessed sims in the world become cured from the infection (Even those not living in StrangerVille), however, requesting strangeness after that will generate a new set of infected townies, even if there are infected playable sims in the StrangerVille.
**Playable infected sims, other than these who were infected from the beginning will never spawn as possessed wandering around StrangerVille.


==Gallery==
==Gallery==
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{{Emotions}}
{{Emotions}}
[[Category:StrangerVille]]
[[Category:StrangerVille]]
[[Category:Emotions]]