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*Possessed is currently the only emotion added in a paid content pack.
*Each attempt to talk with a possessed sim will give some positive relationship points between the possessed and normal sim.
**However, slapping a possessed
**Using the "Welcome to StrangerVille" interaction introduces a
*
**Possessed skeletons will still perform typical skeleton idle animations (eg. spinning their head) alongside possessed idle animations.
*If a Sim is part of a group and becomes possessed, they will still be forced to perform any group tasks.
**This includes tasks like "Do something with..." (eg. go swimming with..., go fishing with...).
*If a player has testing cheats on, the ability of those cheats when shift clicking a
*Possessed
**If applied through a mod or cheat on a sleeping sim, the possessed moodlet will override the sleeping moodlet and wake
*While it is possible to possess a
**There is no reason, however, to get them possessed as their needs are not refilled by the emotion.
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