Personality: Difference between revisions

115 bytes added ,  4 years ago
no edit summary
imported>K6kaBOT
m (Bot: Removing invisible Unicode characters)
imported>Matthew Cenance
No edit summary
 
Line 6:
In both ''[[The Sims]]'' and ''[[The Sims 2]]'', '''personality''' is split into 5 sections: Niceness, neatness or cleanliness, outgoingness, activeness, and playfulness. It is normally related to a [[Sim]]'s [[Zodiac sign]], but there are exceptions. If a Sim's personality is [[Personality#Altering personality|altered]] without using cheats, his or her Zodiac sign will not change. Also, spore-grown [[PlantSim]]s{{vgversion|TS2:S}} will inherit their spore-parent's personality, but will have a different Zodiac sign.
 
Each section uses a zero-to-ten scale. (From a game-mechanics perspective, the scale is actually 0 to 10.00. How fractional points are handled appears to depend on the game, and possibly the scale.) In ''The Sims'', each section is split into three parts; 0-2, 3-7, and 8-10, each of which has a name and a description. The descriptions are largely for "color", but do give some hints to the [[Sim]]'s character. Still, in ''The Sims'', this has relatively little effect on the nature of the Sim. Personality has much more effect on a Sim's nature in ''The Sims 2''. ''The Sims 2'' does not use the labels or descriptions, but personality scales can be divided into low, medium, and high. In ''The Sims 2'', low is generally less than 4 or 5, and high is generally 8 (or 8.01) and above. In ''[[The Sims 3]]'', the personality points system was replaced with [[Trait (The Sims 3)|traits]], which was reused in ''[[Trait (The Sims Medieval)|The Sims Medieval]]'' and ''[[Trait (The Sims 4)|The Sims 4]]''.
 
In ''The Sims'', [[child]]ren get personality points when they grow up from being [[Baby|babies]]. There were varying reports as to how (and whether) the parents' personalities affected the child's. Most [[townie]]s get random personality points, though they may not receive them until they first appear in-game. In ''The Sims 2'', the personality of children born in-game is based on [[Genetics#The Sims 2|the parents' personalities]], though there is a random element involved; twins may have different personalities. It is also affected by how the child was raised as a baby{{vgversion|TS3}}. A neglected baby might be more mean-spirited, even if both parents are nice, for example. A baby's personality is not visible in-game, but can be viewed with [[Package editor#SimPE|SimPE]]. [[Adoption|Adopted]] children and townies always seem to get one of the 12 default personalities in [[Create a Sim]].