Personality (pet): Difference between revisions

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==The Sims: Unleashed==
==The Sims: Unleashed==
In ''[[The Sims: Unleashed]]'', pet personalities use the same zero-to-ten (actually 0 to 10.00) scale that human Sims do. A pet's personality is split into five sections: Quietness, friendliness, playfulness, smartness, and loyalty.
In ''[[The Sims: Unleashed]]'', pet personalities use the same zero-to-ten (actually 0 to 10.00) scale that human Sims do. A pet's personality is split into five sections: Quietness, friendliness, playfulness, smartness, and loyalty. Each scale can be split into three roughly equal parts. When clicked on, each trait will show one of three labels, depending on which part of the scale the pet's score in that trait falls into


When adopting a pet, the pet's personality is set at random. The player has no control over this, though there are third-party programs and [[Custom content|hacked objects]] which allow players to adjust a pet's personality.
When adopting a pet, the pet's personality is set at random. The player has no control over this, though there are third-party programs and [[Custom content|hacked objects]] which allow players to adjust a pet's personality.

*'''Quietness''' is divided into Loud, Vocal, and Hushed, and affects how likely the pet is to bark or meow. When going from pet to human, it becomes '''neatness'''.

*'''Friendliness''' is divided into Grouchy, Good-natured, and Highly Social, and affects the pet's need for social interactions, and how likely the pet is to accept them. When going from pet to human, it becomes '''outgoingness'''.

*'''Playfulness''' is divided into Lazy, Laid-back, and Energetic, and generally affects how active the pet is. When going from pet to human, it becomes '''activeness'''.

*'''Smartness''' is divided into Slow, Sensible, and Clever, and affects how well a pet can learn [[Skill (pet)#The Sims|skills]]. When going from pet to human, it becomes '''playfulness'''.

*'''Loyalty''' is divided into Independent, Compliant, and Devoted, and has some effect on how likely the pet is to want to be with its owner(s), though how strong the pet's relationships with them are may have more of an effect. When going from pet to human, it becomes '''niceness'''.


==The Sims 2: Pets==
==The Sims 2: Pets==