Personality (pet): Difference between revisions

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==The Sims 2: Pets==
==The Sims 2: Pets==
In ''[[The Sims 2: Pets]]'', a pet's personality is split into 5 categories:
In ''[[The Sims 2: Pets]]'', a pet's personality is split into 5 categories:
*'''Intelligence''' (Doofus to Genius)
*'''Intelligence''' (Doofus to Genius)
:Genius pets get a bonus when learning [[Skill (pet)#The Sims 2|behaviors and commands]], while Doofus pets learn more slowly.
:Genius pets get a bonus when learning [[Skill (pet)#The Sims 2|behaviors and commands]], while Doofus pets learn more slowly.
*'''Activeness''' (Lazy to Hyper)
*'''Activeness''' (Lazy to Hyper)
Active pets are more likely to be seen running around your house or chasing other animals than lying around. A lazy animal will more likely be seen laying around on beds, furniture, pet beds, etc.
*'''Friendliness''' (Independent to Friendly)
*'''Friendliness''' (Independent to Friendly)
If your pet is friendly they'll be more likely to do things that are interacting with other animals or your Sims. If they're independent, they'll have to be prompted to do so and may not always.
*'''Aggression''' (Cowardly to Aggressive)
*'''Aggression''' (Cowardly to Aggressive)
The more aggressive your pet is, the more it will growl and bark when being scolded or around new people. When they're cowardly, well, they won't want to fight and will shy away from new people.
*'''Cleanliness''' (Pigpen to Finicky)
*'''Cleanliness''' (Pigpen to Finicky)
:Finicky pets are more likely to care about how clean their food bowls are, and may refuse to eat from the cheaper bowls.
:Finicky pets are more likely to care about how clean their food bowls are, and may refuse to eat from the cheaper bowls while pigpen pets will be more likely to dig in the trash for food and not care how dirty they get.


Each category has three values, the ones at each end, and an in-the-middle average value. For example, a pet could be Hyper, or Lazy, or somewhere in between, but pets don't get the zero-to-ten scale that human Sims do.
Each category has three values, the ones at each end, and an in-the-middle average value. For example, a pet could be Hyper, or Lazy, or somewhere in between, but pets don't get the zero-to-ten scale that human Sims do.
[[Category:Pets]]
[[Category:Pets]]