Personality (pet): Difference between revisions
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:Genius pets get a bonus when learning [[Skill (pet)#The Sims 2|behaviors and commands]], while Doofus pets learn more slowly. |
:Genius pets get a bonus when learning [[Skill (pet)#The Sims 2|behaviors and commands]], while Doofus pets learn more slowly. |
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*'''Activeness''' (Lazy to Hyper) |
*'''Activeness''' (Lazy to Hyper) |
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:Active pets are more likely to be seen running around the house or chasing other animals than lying around. A lazy animal will more likely be seen lying around on beds, furniture, pet beds, etc. |
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*'''Friendliness''' (Independent to Friendly) |
*'''Friendliness''' (Independent to Friendly) |
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:Friendly pets are more likely to interact with Sims or other animals. Independent pets are less likely to do so, and may not always be willing to accept interactions. |
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*'''Aggression''' (Cowardly to Aggressive) |
*'''Aggression''' (Cowardly to Aggressive) |
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:Aggressive pets are more likely to growl and bark when being scolded or when around new people. Cowardly pets won't want to fight and will shy away from new people. |
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*'''Cleanliness''' (Pigpen to Finicky) |
*'''Cleanliness''' (Pigpen to Finicky) |
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:Finicky pets are more likely to care about how clean their food bowls are, and may refuse to eat from the cheaper bowls |
:Finicky pets are more likely to care about how clean their food bowls are, and may refuse to eat from the cheaper bowls. Pigpen pets will be more likely to dig in the trash for food and not care how dirty their food bowls get. |
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Each category has three values, the ones at each end, and an in-the-middle average value. For example, a pet could be Hyper, or Lazy, or somewhere in between, but pets don't get the zero-to-ten scale that human Sims do. |
Each category has three values, the ones at each end, and an in-the-middle average value. For example, a pet could be Hyper, or Lazy, or somewhere in between, but pets don't get the zero-to-ten scale that human Sims do. |