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'''Portals''' is a technical name for invisible markers in [[The Sims 2]] that the game uses to determine special locations.
 
A '''portal''' is an invisible marker in [[The Sims 2]] that the game uses to mark where Sims, NPCs and vehicles spawn and de-spawn on a given lot. Every lot in the game has its own preset portals that are invisible and unselectable by default. There is no in-game method to edit them, but they can be made visible and selectable through the use of the [http://modthesims.info/d/251392/portal-revealer.html Portal Revealer Mod].
== Obtaining ==
Every lot in the game has it's own preset portals that are invisible and unselectable by default and there's no in-game method to edit them.
 
The only option to make them visible and editable is using the [http://modthesims.info/d/251392/portal-revealer.html Portal Revealer Mod]
 
== Types of Portals ==
=== Pedestrian ===
ThisPedestrian portalportals determinesdetermine the place where any walkbywalk-by simsSims entersenter and exitsexit the lot,. includingThese portals are also used by [[stray]] pets, some [[Non-playable character|NPCs]], and controlledSims famillyin the active household if they leave/ or enter the lot on foot. Every lot contains two of these markermarkers, located on the second gridsgrid square from the edges of the sidewalk. When a Sim, stray, or NPC is spawned, the game will randomly selectschoose one of the two portals whenand will spawn them there. spawningWhen a simSim, butstray whenor leavingNPC starts to leave a lot, simthe game will alwaysroute chosethem to the nearest pedestrian portal to their location.
=== Car Start ===
Marks the place in which [[Carpool]] cars and [[Taxicab|Taxis]] will spawn. Player's familly [[Car]]s will also appear from this spot. Every lot has at least one portal. if the spot is covered, the car will spawn in the next empty place in a straight line forward from the marker. If there's no place for car to appear, the car will be frozen outside of the lot untill there's enough space for it to appear.
 
=== Car Stopstart ===
MarksThe car start portal marks the place in whichwhere [[Carpool]] cars and [[Taxicab|Taxis]] will spawn. Player's famillyAny [[Car]]s owned by the active household will also appear from this spot. Every lot has at least one car start portal. ifIf the portal spot is covered, the car will spawn in the next empty place in a straight line forward from the marker. If there's no place for car to appear, the car will be frozen outside of the lot untilluntil there's enough space for it to appear.
Vehicles spawned from the Car Start portal will drive to the Car Stop portal where they will stop, allowing the sims inside to exit, if something is blocking the place, the car will stop earlier. Every lot has one Car Stop portal, usually near the Mailbox.
 
=== Car Service Start ===
=== Car Startstop ===
Same as Car Start portal, but is located on the second lane and is reserved for Service vehicles.
Vehicles spawned from the Carcar Startstart portal will drive to the Carcar Stopstop portal where they will stop, allowing the simsSims inside to exit,. ifIf something is blocking the placecar stop portal, the car will stop earlier. Every lot has one Carcar Stopstop portal, usually near the Mailbox[[mailbox]].
=== Car Service Stop ===
 
Same as Car Start portal, but is located on the second lane and is reserved for Service vehicles. Player's [[Helicopter]]s will also land in this spot.
=== Car Serviceservice Startstart ===
The car service start portal marks where most NPC service vehicles (such as the [[maid]]'s van or the [[repairman]]'s truck) spawn. The portal is located in the opposite lane as the car start portal.
 
=== Car Serviceservice Stopstop ===
Vehicles spawned at the car service start portal drive forward to the car service stop portal. Any carpool [[helicopter]]s will also land in this spot.
 
=== Beach{{Vgversion|TS2:BV}} ===
These portals are automatically generated on the shore of the [[Beachbeach]] lotlots.
 
=== Effect Holderholder - Beachbeach Waveswaves{{Vgversion|TS2:BV}} ===
These portals are located on the far ends of the Beach lot under the water,. theyThe onlyportals purposeare isused to generate a wave effects.
=== [[Mailbox]] and [[Telephone booth]] ===
 
Mailboxes and Telephone booths also serve as a portals, they determine the location to which walkbys have to go to after appearing from the Pedestrian portal and where the move in cutscene is supposed to be played, they also mark the spawn location of some NPCs such as [[Witch]]es.
=== [[Mailbox]] andor [[Telephonetelephone booth]] ===
[[Category:The Sims 2]]
MailboxesThe andmailbox (on residential lots) or telephone booth (on Telephonecommunity boothslots) also serveserves as a portals,portal. theyThey determine the location to which walkbys have towalk-bys go to after appearingspawning from one of the Pedestrianpedestrian portalportals, and where the move -in cutscenecut-scene is supposed to be played,. theyThey also mark the spawn location of some NPCs, such as [[Witch]]es.
[[Category:Objects in The Sims 2]]
 
[[Category:Objects]]
[[Category:Objects in The Sims 2]][[Category:Objects that cannot be bought without cheats or mods]]