Renovation mode: Difference between revisions

no edit summary
No edit summary
imported>SimDestroyer
No edit summary
 
(13 intermediate revisions by 13 users not shown)
Line 1:
{{Era|TS3A}}
[[File:399DE6705C58-38.jpg|thumb]]{{Under development2|ambitions}}
{{All
'''Renovation Mode''' is a new type of mode that will be found in ''[[The Sims 3: Ambitions]]''. It is a mixture of [[build mode]] and [[buy mode]]. It is assumed the mode is only available to [[Sim]]s in the [[Architecture#The Sims 3|Architect]] [[career]].
|name = Renovation mode
|image = [[File:Renovation mode.jpg|235px]]
|caption = Renovation mode in-game.
}}
'''Renovation Modemode''' is a new type of mode that will beis found in ''[[The Sims 3: Ambitions]]''. It is a mixture of [[build mode]] and [[buy mode]]. It is assumed the mode is only available to [[Sim]]s in the [[Architecture#TheArchitectural Sims 3|ArchitectDesigner]] [[career]].
 
==About==
Renovation mode is only available to Sims in the Architectural Designer career. While in this mode youthe player can see a list of requirements for the current renovation,. ifIf the requirements are not met, the job will count as failed.{{stub}} The player has a budget given at the beginning of the job, although they can overspend on their budget.
 
While in build/buy mode, there is a home inventory box that contains items from the player's active Sims home inventory. This is where the player will find their Sims creations (paintings, sculptures, inventions). There is a small glitch with the home inventory box in renovation mode. If the player grabs an object from their home inventory box and drop it back in the inventory without placing it, or if the player places the object and then "undo" the placement, their client will receive credit for the full price of that object added to their budget and the Sim will be deducted that amount from his/her own household funds.
 
==Detailed description==
To activate this mode, players must first get work opportunities based on the story progression feature. For example, if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a Sim with the Bookworm trait may request a reading room. Each job is given a budget, and it will be changed depending on what the player buys and sells (it is possible to sell items the player did not buy). Client Sims will review the work, and based on how good it is, will pay the architect money, with a chance of a bonus.
 
{{stub}}
[[Category:Game mechanics]]
[[Category:Architecture]]
[[Category:Ambitions]]
Anonymous user