Renovation mode: Difference between revisions

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{{Era|TS3A}}
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'''Renovation Mode''' is a new type of mode that is found in ''[[The Sims 3: Ambitions]]''. It is a mixture of [[build mode]] and [[buy mode]]. The mode is only available to [[Sim]]s in the [[Architectural Designer]] career.
|name = Renovation mode
 
|image = [[File:Renovation mode.jpg|235px]]
 
|caption = Renovation mode in-game.
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'''Renovation Modemode''' is a new type of mode that is found in ''[[The Sims 3: Ambitions]]''. It is a mixture of [[build mode]] and [[buy mode]]. The modeIt is only available to [[Sim]]s in the [[Architectural Designer]] career.
 
==About==
Renovation Modemode is only avaliableavailable to simsSims in the [[Architectural Designer]] career. It is similiar to the [[build mode]] and [[buy mode]] in [[The Sims 3|the Sims 3]]. While in this mode youthe player can see a list of requirements for the current renovation,. ifIf the requirements are not met, the job will count as failed. The player must has a budget given at the beginning of the job, although they can overspend on their budget.
 
While in build/buy mode, there is a home inventory box that contains items from the player's active Sims home inventory. This is where the player will find their Sims creations (paintings, sculptures, inventions). There is a small glitch with the home inventory box in renovation mode. If the player grabs an object from their home inventory box and drop it back in the inventory without placing it, or if the player places the object and then "undo" the placement, their client will receive credit for the full price of that object added to their budget and the Sim will be deducted that amount from his/her own household funds.
Renovation Mode is only avaliable to sims in the [[Architectural Designer]] career. It is similiar to the [[build mode]] and [[buy mode]] in [[The Sims 3|the Sims 3]]. While in this mode you can see a list of requirements for the current renovation, if the requirements are not met, the job will count as failed. The player must has a budget given at the beginning of the job, although they can overspend on their budget.
 
==Detailed Description==
 
==Detailed Descriptiondescription==
To activate this mode, players must first get work opportunities based on the story progression feature,. forFor example, if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a simSim with the Bookworm trait may request a reading room. Each job is given a budget, and it will be changed depending on what youthe buyplayer buys and sellsells (it is possible to sell items youthe player did not buy). Client simsSims will review the work, and based on how good it is, will pay the architect money, with a chance of a bonus.
 
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[[Category:Game mechanics]]
[[Category:Architecture]]
[[Category:Ambitions]]
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