Running away: Difference between revisions

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A [[Teenteen]] [[Sim]] can run away from the household in ''[[The Sims 2]]'', when the particular teen has negative [[Relationshiprelationship]]s with the other members of the household, and has few or no other friends. When a teen is preparing to leave, a message will pop up in the upper-right hand corner letting the player know. Then, the teen either walks or runs off of the lot. The [[Memories|memory]] associated with a teen running away is usually red but may also be green depending on the Sim and their relationship with the teen. While running away, a runaway icon will appear on their picture. Being gone does not affect things like school grades.
 
If a player wants the teen to return as soon as possible, the parents of the teen must report the runaway via telephone to the [[Services|police]]. Doing this will increase chances of the runaway being returned by the police. If the teen is reported ''after'' twenty-four hours, the chances of being returned by the police decrease to about fifty-percent. If the teen is returned by the police, he/she will not run away again for more than twenty-four hours. If nothing is done about the run away, the teen will return home one day before they [[Birthday|Grow up]], and will not run away again.
 
With ''[[The Sims 2: Pets]]'' installed, pets[[pet]]s can also run away. They may run away due to a number of circumstances, including:
 
* Having a low relationship with all other Sims/Pets on the lot.
* Witnessing a [[fire]].
 
* Losing a [[fight]] with another pet.
* Witnessing a fire.
 
* Losing a fight with another pet.
 
* Their motives are too low.
 
* A Sim who they see as their Master dies.
 
* Etc.
 
Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns. If the pet has a collar, there is a chance that the pet will be found and returned even if it was not reported as having run away.
 
In the Sims 3 Pets The pets will run away if a fire breaks loose,there relationships with the household Sims are low,or there mood is too low.
 
In ''[[The Sims 3: Pets]]'', pets will run away if a fire breaks loose, if their relationships with the household Sims are low, or if their mood is too low. Lost pets leave a bad moodlet that lasts until the pet is found. Sims may find their pets wandering around town, and their moodlets can indicate where they are. For example, when a pet is at the library, the moodlet associated with libraries will be present.
Unlike the other Sims games Lost Pets Dont leave a memory but a bad moodlet that lasts until the pet is found.
 
In ''[[The Sims 4: Cats & Dogs]]'', pets may run away, especially those with the [[free spirit]] and [[Adventurous (pet trait)|adventurous]] traits. They will return within a few days, sometimes with an object or an illness. Pets with the [[prowler]] or [[hunter]] traits are more likely to return with an object. Sims can post an alert using a phone or computer to speed up their return.
One aditional feature is that if your lucky you can find your pet wondering arount down...somewhere (an easy meathod of finding a pet is to look at there moodlets by opening the menu where you can look at the sims favourite things and there bio and look at the pet and they may have a moodlet about a comunity lot such as the moodlet at the library.)
[[Category: Relationships]]
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