Running away: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
No edit summary
imported>ThePeculiarMe
(Undid revision 592253 by 68.59.191.46 (Talk) This isn't a moodlet image, there is much proof and what fence are you talking about)
Line 15: Line 15:
* A Sim who they see as their Master dies.
* A Sim who they see as their Master dies.


* Etc.
* Too Much Or Too Less Fencing


Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns. If the pet has a collar, there is a chance that the pet will be found and returned even if it was not reported as having run away.
Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns. If the pet has a collar, there is a chance that the pet will be found and returned even if it was not reported as having run away.


In ''[[The Sims 3: Pets]]'', pets will run away if a fire breaks loose, if their relationships with the household Sims are low, or if their mood is too low. Lost pets leave a bad moodlet that lasts until the pet is found. Sims may find their pets wandering around town, and their moodlets can indicate where they are. For example, when a pet is at the library, the moodlet associated with libraries will be present.     *proof needed*
In ''[[The Sims 3: Pets]]'', pets will run away if a fire breaks loose, if their relationships with the household Sims are low, or if their mood is too low. Lost pets leave a bad moodlet that lasts until the pet is found. Sims may find their pets wandering around town, and their moodlets can indicate where they are. For example, when a pet is at the library, the moodlet associated with libraries will be present. 
[[Category:Relationships]]
[[Category: Relationships]]
[[Category:Moodlet images]]