Running away: Difference between revisions

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A [[Teen]] Sim can run away from the household when the particular teen has negative [[Relationship|Relationships]] with the other members of the household, and has few or no other friends. When a teen is preparing to leave, a message will pop up in the upper-right hand corner letting the player know. Then, the teen either walks or runs off of the lot. The [[Memories|memory]] associated with a teen running away is usually red but may also be green depending on the Sim and their relationship with the teen. While running away, a runaway icon will appear on their picture. Being gone does not affect things like school grades.
A [[Teen]] Sim can run away from the household when the particular teen has negative [[Relationship]]s with the other members of the household, and has few or no other friends. When a teen is preparing to leave, a message will pop up in the upper-right hand corner letting the player know. Then, the teen either walks or runs off of the lot. The [[Memories|memory]] associated with a teen running away is usually red but may also be green depending on the Sim and their relationship with the teen. While running away, a runaway icon will appear on their picture. Being gone does not affect things like school grades.


If a player wants the teen to return as soon as possible, the parents of the teen must report the runaway via telephone to the [[Services|police]]. Doing this will increase chances of the runaway being returned by the police. If the teen is reported ''after'' twenty-four hours, the chances of being returned by the police decrease to about fifty-percent. If the teen is returned by the police, he/she will not run away again for more than twenty-four hours. If nothing is done about the run away, the teen will return home one day before they [[Birthday|Grow up]], and will not run away again.
If a player wants the teen to return as soon as possible, the parents of the teen must report the runaway via telephone to the [[Services|police]]. Doing this will increase chances of the runaway being returned by the police. If the teen is reported ''after'' twenty-four hours, the chances of being returned by the police decrease to about fifty-percent. If the teen is returned by the police, he/she will not run away again for more than twenty-four hours. If nothing is done about the run away, the teen will return home one day before they [[Birthday|Grow up]], and will not run away again.
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Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns.
Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns.

In the Sims 3 Pets The pets will run away if a fire breaks loose,there relationships with the household Sims are low,or there mood is too low.

Unlike the other Sims games Lost Pets Dont leave a memory but a bad moodlet that lasts until the pet is found.

One aditional feature is that if your lucky you can find your pet wondering arount down...somewhere (an easy meathod of finding a pet is to look at there moodlets by opening the menu where you can look at the sims favourite things and there bio and look at the pet and they may have a moodlet about a comunity lot such as the moodlet at the library.)
[[Category: Relationships]]
[[Category: Relationships]]