Running away: Difference between revisions

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If a player wants the teen to return as soon as possible, the parents of the teen must report the runaway via telephone to the [[Services|police]]. Doing this will increase chances of the runaway being returned by the police. If the teen is reported ''after'' twenty-four hours, the chances of being returned by the police decrease to about fifty-percent. If the teen is returned by the police, he/she will not run away again for more than twenty-four hours. If nothing is done about the run away, the teen will return home one day before they [[Birthday|Grow up]], and will not run away again.
If a player wants the teen to return as soon as possible, the parents of the teen must report the runaway via telephone to the [[Services|police]]. Doing this will increase chances of the runaway being returned by the police. If the teen is reported ''after'' twenty-four hours, the chances of being returned by the police decrease to about fifty-percent. If the teen is returned by the police, he/she will not run away again for more than twenty-four hours. If nothing is done about the run away, the teen will return home one day before they [[Birthday|Grow up]], and will not run away again.


With [[The Sims 2: Pets]] installed, pets can also run away. They may run away due to a number of circumstances, including:
With ''[[The Sims 2: Pets]]'' installed, pets can also run away. They may run away due to a number of circumstances, including:


* Having a low relationship with all other Sims/Pets on the lot.
* Having a low relationship with all other Sims/Pets on the lot.
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* Etc.
* Etc.


Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns.
Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns. If the pet has a collar, there is a chance that the pet will be found and returned even if it was not reported as having run away.


In the Sims 3 Pets, pets will run away if a fire breaks loose, if their relationships with the household Sims are low, or if their mood is too low.
In ''[[The Sims 3: Pets]]'', pets will run away if a fire breaks loose, if their relationships with the household Sims are low, or if their mood is too low. Lost pets leave a bad moodlet that lasts until the pet is found. Sims may find their pets wandering around town, and their moodlets can indicate where they are. For example, when a pet is at the library, the moodlet associated with libraries will be present. 

Unlike the other Sims games, lost pets do nott leave a memory, but a bad moodlet that lasts until the pet is found.

One additional feature is that you can find your pet wandering around town (an easy meathod of finding a pet is to look at their moodlets. For example, when a pet is at the library, the moodlet associated with libraries will be present). 
[[Category: Relationships]]
[[Category: Relationships]]