Running away: Difference between revisions

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imported>K6ka
m (Reverted edits by 74.14.123.207 (talk | block) to last version by ColinThePanda)
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* A Sim who they see as their Master dies.
 
* Too Much Or Too Less Fencing
* Etc.
 
Getting a runaway pet back follows the same steps as with teens. A unique memory will be added to the memories of other Sims upon running away, and another when the pet returns. If the pet has a collar, there is a chance that the pet will be found and returned even if it was not reported as having run away.
 
In ''[[The Sims 3: Pets]]'', pets will run away if a fire breaks loose, if their relationships with the household Sims are low, or if their mood is too low. Lost pets leave a bad moodlet that lasts until the pet is found. Sims may find their pets wandering around town, and their moodlets can indicate where they are. For example, when a pet is at the library, the moodlet associated with libraries will be present.     *proof needed*
[[Category: Relationships]]
[[Category:Moodlet images]]
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