Science (career): Difference between revisions

imported>Icemandeaf
m (→‎The Sims 2: Removing duplicate work)
imported>Icemandeaf
(→‎Adult Chance Cards: descriptions)
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! colspan="4" |1) Test Subject
|-
| rowspan="4" valign="top" |Having grown nearly immune to the electroshock stimulus, the ESP research team is finally convinced that <Sim> has absolutely no psychic powers whatsoever. So he's/she's been moved on to the Theoretical Color Research division, where his/her first test involves nothing more than sitting in a sterile test room, selecting one of two colored lengths of licorice and ingesting it. Should <Sim> eat the red licorice or the blue licorice?
| rowspan="4" valign="top" |You're in a test lab and you're asked to choose between 2 sweets. Will you take the red or blue one?
| rowspan="2" valign="top" |''Red''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§500
|''50% chance''
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''49% chance''
|-
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|''49% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|Linklink=Simoleon]] -§127
|''50% chance''
|-
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! colspan="4" |2) Lab Assistant
|-
| rowspan="4" valign="top" |<Sim>'s been given a large amount of test suites to run. Normally he's/she's used to having a bit of free rein in the lab, fixing up some of the machinery, playing with the mice and with Wiki the signing chimpanzee, but now all of a sudden the lead researcher has <Sim> running these simple and formulaic tests that even Wiki could do, and <Sim>'s not so happy about it. Then it occurs to him/her that Wiki the signing chimpanzee COULD run the test suites! After all, all they are a bunch of checkboxes, one after the other. <Sim> never pays much attention to them anyways. Should <Sim> let Wiki do the test suites, or take a stand for himself/herself and tell her boss what he/she thinks?
| rowspan="4" valign="top" |You need to to do some very simple tests and you're a bit annoyed by that. Will you let Wiki the monkey do the test or tell your boss about this situation?
| rowspan="2" valign="top" |''Let Wiki''
|'''Success:'''<br /> [[File:Skill Logic.png|Logic|link=Logic|22px]] +1
|''85% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|Linklink=Simoleon]] -§867
|''14% chance''
|-
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! colspan="4" |3) Field Researcher
|-
| rowspan="4" valign="top" |In a remote section of the SimCity outback <Sim> has come upon a previously undiscovered entranceway to an outcropping of ruins built into the base of a mountain and covered by dense jungle foliage. This is a major discovery, but <Sim> isn't sure how to proceed. Should he/she enter the ruins by himself/herself and attempt to ascertain their nature, or head back to the institute and inform some of the more distinguished archaeologists of the ruins' existence?
| rowspan="4" valign="top" |You discover a hidden ruin. Will you enter it or inform the more experienced geologists about it?
| rowspan="2" valign="top" |''Go In''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§15,000
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! colspan="4" |4) Science Teacher
|-
| rowspan="4" valign="top" |YouLately, <Sim>'res astudents bithave boredbeen withgetting restless, but being relatively new to the field of teaching, and<Sim> wanthas been trying to takestick to the class somewheretextbook. WhereUnfortunately, willif youthere's one known constant in the universe, it's takethat them?high
school science texts are incapable of portraying the wonders of science in any way other than the most boring, convoluted, and drab. <Sim> decides that enough is enough, and that his/her job as a teacher is not to make sure his/her students have memorized the periodic table, but to get them interested in science and in learning. It's time for a field trip! All <Sim> has to do is decide whether the class should visit the mall or local video arcade, in the name of science, of course.
| rowspan="2" valign="top" |''The Mall''
|'''Success:'''<br /> [[File:Skill Logic.png|Logic|link=Logic|22px]] +2
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! colspan="4" |5) Project Leader
|-
| rowspan="4" valign="top" |While reading through some of his/her team's reports, <Sim> realizes that one of his/her researchers has inadvertently stumbled upon a new lithium isotope. Not only is the discovery of a major find in and of itself, but the practical applications of the isotope in devices such as atomic linear accelerators and staplers will be worth a fortune. So it is that <Sim> finds himself/herself with a bit of a conundrum. Ethics would obviously say that he/she should inform the researcher of her own discovery and advise her how to proceed, but practicality says that no one ever got ahead in the world of science by sticking to the rules, and <Sim> could easily claim the discovery himself/herself without anyone being the wiser.
| rowspan="4" valign="top" |In a report, you read that one of your team members accidentally found a new isotope. Will you inform this person about it or steal this important discovery?
| rowspan="2" valign="top" |''Inform''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§7,500
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|''14% chance''
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''85% chance''
|-
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! colspan="4" |6) Inventor
|-
| rowspan="4" valign="top" |Locked in the basement of the institute's advanced technologies wing, <Sim> is hard at work and convinced that at any moment he'll/she'll make the breakthrough that will allow him/her to build the better mouse-trap. But amidst the confusion of his/her piles of parts and stacks of design specs, he's/she's forgotten whether to connect the Dervosian wicket receptacle to the coupled power inverter or to the focal spline reticulation intake valve. Which one should he/she connect it to?
| rowspan="4" valign="top" |You're working on a better mousetrap but you forgot something. Which item did you forget?
| rowspan="2" valign="top" |''Power Inverter''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +10,000
|''50% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|Linklink=Simoleon]] -§7,000
|''49% chance''
|-
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! colspan="4" |7) Scholar
|-
| rowspan="4" valign="top" |Lately <Sim>'s grown weary of his/her scholarly life, and weary of the charade that so many university academics must be part of in order to weather the "publish or perish" phenomenon so common in today's collegiate environs. He/She misses the hands-on aspects of being a scientist and is tired of having to spend such a large part of his/her career lecturing and writing, when what he/she should be doing is discovering. It's high time that he/she did something about it. The only tough part is figuring out what to do without risking his/her cushy position as an "Academic." <Sim> mulls it over for a bit and decides that he/she should either spend the day working on his/her old theory of extra special relativity or look into finishing his/her field work in the ancestral structures of the Llama family.
| rowspan="4" valign="top" |What will you do today? Work on your theory of relativity or do some fieldwork?
| rowspan="2" valign="top" |''Theory''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +5,000<br /> [[File:Skill Logic.png|Logic|link=Logic|22px]] +2
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|''14% chance''
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''85% chance''
|-
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! colspan="4" |8) Top Secret Researcher
|-
| rowspan="4" valign="top" |Military Intelligence, otherwise known as AWXYMRAWN, has unearthed something very important in the SimCity Desert. <Sim> has received a telegram that reads: <Sim> stop top secret stop your eyes only stop have found an a stop l stop i stop e stop n stop stop s stop p stop a stop c stop e stop s stop h stop i stop p stop stop come to you know where at you know when stop this message will self destruct stop. Fascinated by the thought of a small piece of paper self destructing, <Sim> places the telegram on the table, but it just sits there, benign as ever. Well, <Sim> does manage to decipher the military's "intricate" code, but unfortunately has absolutely no clue about the time or place where he's/she's supposed to meet them and discuss the "you know what." So he/she surmises they must be either be talking about the excavation area, somewhere out in the middle of the desert, or the secret underground military installation he's/she's heard talk of, somewhere off Interstate 51. Which one should he/she try?
| rowspan="4" valign="top" |You receive a cryptic telegram. Eventually you figure out that it's either about the desert dig site or about the secret underground installation. Where will you go to?
| rowspan="2" valign="top" |''Desert Site''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Theorist
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! colspan="4" |9) Theorist
|-
| rowspan="4" valign="top" |With the recent complications arising from such concepts as dark matter, wormhole theory, red vs. blue shift, superstring theory, <Sim>'s own extra-special relativity, not the mention the meta-spline reticulation debate, <Sim> has decided to take on a more rational approach to his/her theorizing. After all, there are so many inconsistencies and unknowns still lurking in the day to day activities of Sims across the world. For instance, what happened to all the pets in SimCity? One day they were there and the next day they were gone, vanished without a trace. Or how is it that Sims are all able to carpool, but yet not one Sim seems to own a car? Better yet, what's the deal with "inventory"? How is it that no one seems to have a problem with the seemingly infinite universe that exists within each and every Sim's pockets? But <Sim> needs to focus, and he needs a starting point. Should he/she start with the tangible or the intangible.
| rowspan="4" valign="top" |The simsworld is a strange one and you want to study it. Will you start with the tangible or intangible?
| rowspan="2" valign="top" |''Tangible''
|'''Success:'''<br /> [[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
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! colspan="4" |10) Mad Scientist
|-
| rowspan="4" valign="top" |The air is heavy with scientific anticipation, but more importantly, is charged with pure unbridled electricity. Somewhere in the distance a wolf howls. Even further off a bell tolls, and a baby cries. Tonight, <Sim> plans to go against the very laws of nature. Tonight <Sim> will attempt to reanimate the dead. Mwahahahahaha! His/Her life's work in the sciences has culminated in a combination of biological and chemical engineering, and since taking on the mantle of Mad Scientist his/her thoughts have turned evermore towards living up to the title. Everything is in place, but in his haste <Sim>'s assistant has misplaced the electrical schematics, so <Sim> is going to have to rely on his/her instincts and decide whether to connect the green wires or the orange wires to the energy source. The correct set will route the reanimating powers of the skies directly to the machinery, while the other could set off a chain reaction which might very well lead to the end of the world ...
| rowspan="4" valign="top" |You need to connect the wires to your machine. However using the wrong one could mean the end of everything. Which wire needs to be connected?
| rowspan="2" valign="top" |''Green''
|'''Success:'''<br /> [[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''85% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|Linklink=Simoleon]] -§10,000
|''14% chance''
|-
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|''14% chance''
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|Linklink=Simoleon]] -§20,000
|''85% chance''
|-
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