Science (career): Difference between revisions

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|caption= A Mad Scientist in [[The Sims 3]].
}}{{For|redirect=Science|other uses|Science (disambiguation)}}
The '''Science''' career track is one of the ten basic [[career tracks]] for ''[[The Sims]]'', ''[[The Sims 2]]'', and ''[[The Sims 3]]''. The Science career trackIt returns in ''[[The Sims 4: Get to Work]]'' (as oneScientist) ofas the threean [[profession|active careerscareer]].
 
== [[The Sims]] ==
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Science Career Levels
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In ''The Sims 2'', the [[Career rewards|career reward object]] is the [[Career rewards#SimSanto Inc. Biotech Station|SimSanto Inc. Biotech Station]]. If ''[[The Sims 2: Apartment Life]]'' is installed, [[Tech]]s are likely to work in this career. College [[major]]s associated with this career are Physics and Mathematics.
 
=== [[Adult]] Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Science career.png|25px]] Science Career Levels
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|}
 
=== [[Teen]]/[[Elder]] Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Science career.png|25px]] Science Career Levels
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==The Sims 3==
[[File:Science career icon.png|left]]'''Science''' is a [[Career Tracks|career track]] in ''The Sims 3''. In comparison to the Science career track in previous games, this career track appears to focus more on biology than on general science. 
 
Work place: [[Science lab]]
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Skills: Gardening, Handiness, Fishing
 
=== Promotion Levels ===
 
{{CareerTableStart3}}
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{{TableEnd}}
 
=== Opportunities ===
 
;Assassin Bug Study
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:Your boss broke his shower and needs you to fix it!- Cash reward, Improved job status
 
==== Experiments ====
 
[[File:Experimentingtheshower.jpg|thumb|A Sim is performing experiment on a shower]]After a Sim has attained the Mad Scientist (Science level 10) job, that Sim will be able to use the "Perform Experiment On..." action on many items around the house and on [[community lot]]s. Note that this perk is kept after the Sim retires/quits. The Sim can also "Undo Science Experiment" on those objects (if the experiment didn't delete or damage the object).
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|}
 
==== Observed Moodlet Effects ====
{| class="prettytable"
! scope="col" |Moodlet
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* The last part of text for the Creature-Robot Crossbreeder description is a reference to a scene from Austin Powers, where Dr. Evil complains about not being able to have a tank of sharks with lasers on their heads. Number 2 offers him a mutated sea bass instead, hence the description: "Sharks or sea bass. It makes no difference. Just don't forget the lasers."
 
==The Sims 4: Get to Work==
Unlike previous games ofThe ''The Sims Series'Scientist''', the Science career trackis doesn'tone appear inof the basethree game.[[career However,tracks]] it does returnintroduced in the first expansion pack, ''[[The Sims 4: Get To Work|Get Toto Work]]''. InLike thisthe expansionother pack''Get to Work'' careers, theScientist Scienceis careera has[[profession]], evolvedwhich into anare active career,careers in whichwhere Sims can gobe followed to thework. scienceAlso lab lot, enterlike the building, and explore inside with other co-workers.''Get Into theWork'' buildingcareers, Sims, canwho inventare newScientists thingscan andbe test new serums, as well as create a portalcalled to thework Alienat Dimensionanytime.
 
The Active Career Lot is called the FutureSim Labs which is a [[Science lab]] where Sims can use scientific objects such as the [[Invention Constructor]], [[Chemistry Lab]] and [[Chemical Analyzer]]. Only Sims currently in the Scientist Career can interact with the Invention Constructor and Chemistry Lab. In the building, Sims can invent new things and test new serums, create a portal to the Alien Dimension, and more.
===FutureSim Labs===
{{See also|Science lab#The Sims 4: Get to Work{{!}}Science lab}}
 
===Career Levels===
The Active Career Lot is called the FutureSim Labs which acts as a normal [[Science lab]], but Sims are able to enter and use Scientific Objects such as the [[Invention Constructor]], [[Chemistry Lab]] and [[Chemical Analyzer]]. Only Sims currently in the Scientist Career can interact with the Invention Constructor and Chemistry Lab.
Description: "Calling all brains! Are you the nerdy type who aspires to one day wear '''tin foil on your head''' and decorate your studio with huge '''bubbly tanks'''? A Scientist who proves they’ve got the gray matter to change the world as we know it can unlock new outfits like the '''UFO hunter''' or objects like a swanky '''Chemistry Lab''' for concocting new inventions and serums."
 
{{Sims4Job|
===Work Schedule===
|Title = [[File:TS4_Career_Scientist.png|45px]] Scientist Career Levels
|Workplace = FutureSim Labs
|Job Level 1 = 1) Lab Technician
|Description 1 = Want to be a scientist you say? Everyone needs to start somewhere. Learning the ins and the outs of the science lab is always a great start.
|Wage 1 = §24/hour
|Days 1 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 1 = 10:00 AM - 7:00 PM
|Ideal Mood 1 = Focused
|Promotion Tasks 1 = Have 2 Breakthroughs
|Daily Task 1 = None
|Bonus 1 = None
|Pension 1 = Unknown
|Job Level 2 = 2) Apprentice Inventor
|Description 2 = Time to stretch your mind and think outside the box. FutureSim Labs only employs the most creative minds to create the next big thing in science.
|Wage 2 = §32/hour
|Days 2 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 2 = 10:00 AM - 7:00 PM
|Ideal Mood 2 = Focused
|Promotion Tasks 2 = Have 4 Breakthroughs
|Daily Task 2 = None
|Bonus 2 = §192; Journey to the Stars; New Clothes
|Pension 2 = Unknown
|Job Level 3 = 3) Junior Tinkerer
|Description 3 = Stingrams, Ploobits, Quamarts, and Grooflets. Only a true tinkerer can see the hidden potential of these parts.
|Wage 3 = §39/hour
|Days 3 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 3 = 10:00 AM - 7:00 PM
|Ideal Mood 3 = Focused
|Promotion Tasks 3 = Have 6 Breakthroughs
|Daily Task 3 = None
|Bonus 3 = §256; Flying Saucer Table Lamp; New Clothes
|Pension 3 = Unknown
|Job Level 4 = 4) Serum Sequencer
|Description 4 = Liquids, Powders, and Boom! Creating new serums can be fun, but combining their effects can be out of this world!
|Wage 4 = §48/hour
|Days 4 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 4 = 10:00 AM - 7:00 PM
|Ideal Mood 4 = Focused
|Promotion Tasks 4 = Have 8 Breakthroughs
|Daily Task 4 = None
|Bonus 4 = §312; Chemistry Lab
|Pension 4 = Unknown
|Job Level 5 = 5) Technological Innovator
|Description 5 = As the Research and Development Lead, it is up to you to make sure FutureSim Labs stays at the forefront of scientific innovation.
|Wage 5 = §72/hour
|Days 5 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 5 = 10:00 AM - 7:00 PM
|Ideal Mood 5 = Focused
|Promotion Tasks 5 = Have 10 Breakthroughs
|Daily Task 5 = None
|Bonus 5 = §384; S1M5-4 Test Tube Pedestal; New Clothes
|Pension 5 = Unknown
|Job Level 6 = 6) Ufologist
|Description 6 = Top secret studies have shown that alien life amongst us could be a possibility. Before we can completely confirm these claims we need more proof!
|Wage 6 = §102/hour
|Days 6 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 6 = 10:00 AM - 7:00 PM
|Ideal Mood 6 = Focused
|Promotion Tasks 6 = Have 12 Breakthroughs
|Daily Task 6 = None
|Bonus 6 = §576; Unlocked Cautionary Tale Door; X-180 Shatterproof Window
|Pension 6 = Unknown
|Job Level 7 = 7) Laboratory Leader
|Description 7 = As you move up the ranks at FutureSim Labs you start to take on more responsibilities. Now you have the power to give orders to Co-workers!
|Wage 7 = §142/hour
|Days 7 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 7 = 10:00 AM - 7:00 PM
|Ideal Mood 7 = Focused
|Promotion Tasks 7 = Have 14 Breakthroughs
|Daily Task 7 = None
|Bonus 7 = §816; Hygienic Decontamination Pod
|Pension 7 = Unknown
|Job Level 8 = 8) Pioneer of New Technologies
|Description 8 = You have proven your worth at FutureSim Labs. Because of your hard work, we are now at the forefront of technological innovation. It is your job now to make sure we do not fall behind.
|Wage 8 = §187/hour
|Days 8 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 8 = 10:00 AM - 7:00 PM
|Ideal Mood 8 = Focused
|Promotion Tasks 8 = Have 16 Breakthroughs
|Daily Task 8 = None
|Bonus 8 = §1,136; New Clothes
|Pension 8 = Unknown
|Job Level 9 = 9) Mad Scientist
|Description 9 = There comes a time in every scientist (sic) life when they must decide whether to use their knowledge for good or for evil. This path is never a clear one, this path is chosen based upon your everyday actions!
|Wage 9 = §215/hour
|Days 9 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 9 = 10:00 AM - 7:00 PM
|Ideal Mood 9 = Focused
|Promotion Tasks 9 = Have 18 Breakthroughs
|Daily Task 9 = None
|Bonus 9 = §1,496; New Clothes
|Pension 9 = Unknown
|Job Level 10 = 10) Extraterrestrial Explorer
|Description 10 = We know there are unidentified lifeforms living amongst us. They may hold the technology that will accelerate FutureSim Labs leaps and bounds beyond the competition. It's up to you to discover it.
|Wage 10 = §247/hour
|Days 10 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
|Hours 10 = 10:00 AM - 7:00 PM
|Ideal Mood 10 = Focused
|Promotion Tasks 10 = None
|Daily Task 10 = None
|Bonus 10 = §1,720; Out of This World Desktop; New Clothes; unlocks "Mystery Science Laboratory" styled room
|Pension 10 = Unknown
}}
 
{| class="prettytable"
! scope="col" |Rank
! scope="col" |Job
! scope="col" |Wage
! scope="col" |Schedule
! scope="col" |Daily Task/Promotion Requirements
! scope="col" |Reward for Promotion
|-
|1
|Lab Technician
|§24/hour - §216/day
|Mon-Fri 10AM-7PM
|Have 2 Breakthroughs
|N\A
|-
|2
|Apprentice Inventor
|§32/hour - §288/day
|Mon-Fri 10AM - 7PM
|Have 4 Breakthroughs
|§192, Journey to the Stars and new clothes
|-
|3
|Junior Tinkerer
|§39/hour - §351/day
|Mon-Fri 10AM - 7PM
|Have 6 Breakthroughs
|§256, Flying saucer table lamp and new clothes
|-
|4
|Serum Sequencer
|§48/hour - §432/day
|Mon-Fri 10AM - 7PM
|Have 8 Breakthroughs
|§312 and a Chemistry Lab
|-
|5
|Technological Innovator
|§72/hour - §648/day
|Mon-Fri 10AM - 7PM
|Have 10 Breakthroughs
|§384, SIMS-4 Test Tube Pedestal
|-
|6
|Ufoloigist
|§102/hour - §918/day
|Mon-Fri 10AM - 7PM
|Have 12 Breakthroughs
|§576, Cautionary Tale Door, X-180 Shatterproof Window
|-
|7
|Laboratory Leader
|§142/hour - §1278/day
|Mon-Fri 10AM - 7PM
|Have 14 Breakthroughs
|§816, Hygienic Decontamination Pod
|-
|8
|Pioneer of New Technologies
|§187/hour - §1683/day
|Mon-Fri 10AM - 7PM
|Have 16 Breakthroughs
|§1136, New Clothes
|-
|9
|Mad Scientist
|§215/hour - §1935/day
|Mon-Fri 10AM - 7PM
|Have 18 Breakthroughs
|§1496 and New Clothes
|-
|10
|Extraterrestrial Explorer
|§247/hour - §2223/day
|Mon-Fri 10AM - 7PM
|Go To Work! Can discover Reapers Friend Serum, Alien Aura Serum and Age-away Serum
|§1720, Out of this World Desktop, New Clothes and Mystery Science Laboratory Room unlocked (§28,286)
|}
{{Careers}}
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