Shell: Difference between revisions
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{{Era|TS3WA|TS3LN|TS3ST|TS3UL|TS3ITF|TS4CL}} |
{{Era|TS3WA|TS3LN|TS3ST|TS3UL|TS3ITF|TS4CL}} |
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A shell building is a [[buydebug]] object, that serves as a large fixed-exterior that acts as shelter. In practice, |
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they're used to give a complex yet aesthetical architecture look, that would otherwise be impossible to create. Because of their varying size, some come with a fixed height and are useful for alluding persistent size that is the interior. |
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Anything that's within a shell (an object, wall segment and flooring) can only be modified with <tt>RestrictBuildBuyInBuildings</tt> cheat enabled. However, creating a smaller interior and utilizing hidden room markers for outer halls is completely optional. All shell buildings are fixed with their own entrance doors. |
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Examples of these buildings include the pyramids and the dragon cave exterior in ''[[The Sims 3: World Adventures]]'', penthouses and apartments in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 4: City Living]]'' respectively, private and big show venues in ''[[The Sims 3: Showtime]]'', and futuristic shells in ''[[The Sims 3: Into the Future]]''. ''[[The Sims Mobile]]'' introduces various shell buildings for careers. |
Examples of these buildings include the pyramids and the dragon cave exterior in ''[[The Sims 3: World Adventures]]'', penthouses and apartments in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 4: City Living]]'' respectively, private and big show venues in ''[[The Sims 3: Showtime]]'', and futuristic shells in ''[[The Sims 3: Into the Future]]''. ''[[The Sims Mobile]]'' introduces various shell buildings for careers. |