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{{For|the first game in the series|The Sims}}
{{For|the series|The Sims series}}
Cara ist dumm, weil sie kein Mikaqua trinkt.
 
Sims are complex creatures, capable of [[want|desires]], [[fear]]s, and [[motive|physical and mental needs]]. Sims can have a unique appearance with different hair and eye colors, skin colors, body sizes, and more. A Sim's [[personality]] is equally as complex, with Sims having their own [[Aspiration (The Sims 2)|aspirations]] or [[Trait (The Sims 3)|traits]], allowing for countless variations between Sims.
 
Sims live out their day-to-day lives, while also living out a full [[Life Stages|life cycle]], stretching from birth to death. The progress of a Sim's life is inexorably tied to the decisions of the player; while Sims may be provided with certain amounts of [[free will|autonomy]], ultimately their lives are under the control of the player. This bond between player and Sim is symbolized by the [[PlumbBob]], which shows the Sim that is currently under the player's active control.
 
==The evolution of Sims==
Sims were first mentioned in the first edition of ''[[Wikipedia:SimCity|SimCity]]'', but aside from little dots in the sports stadium, they were never seen. Their first known appearance was in ''[[wikipedia:SimAnt|SimAnt]]'' (1991); there was only one owner in the yard and the ant colony he lived upon. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.
 
Further interaction was given to the Sims in ''[[Wikipedia:SimTown|SimTown]]'' (1994), and was the base of many concepts that later went into The Sims. Among these was a very basic mood meter which only contained "sad" and "happy" and had relatively few factors that go into it. Players could choose certain Sims' favorite things (somewhat like [[Aspiration (The Sims 2)|Aspiration]] in ''[[The Sims 2]]''), and could peer into all houses (only one floor could be revealed, however).
 
After that, no game quite got as close to ''The Sims'' as the game itself. However, ''[[Wikipedia:Streets of SimCity|Streets of SimCity]]'' (1997) introduced [[Simlish]] for the first time in the radio music. The first game with spoken Simlish was ''[[Wikipedia:SimCopter|SimCopter]]'' (1996).
 
== Simology ==
Sims are a [[Wikipedia:Bipedalism|bipedal]], [[Wikipedia:Humanoid|humanoid]] [[Life state|species]],<ref>However, whether or not Sims are considered a species has never been stated.</ref> found in [[SimNation]]. Most Sims are omnivores, however [[Vampire|vampiric Sims]] exhibit [[Wikipedia:Hematophagy|hematophagy]], and some Sims, who get sick from eating meat, exhibit [[vegetarian]]ism{{Vgversion|TS3}}{{Vgversion|TS4CL}}. Sims have four limbs: two arms and two legs. It is unclear how intelligent Sims are; although they have the ability to use tools and create works of art and [[SimNation#Technology|technology]], they lack direction and often require a guiding hand, that of the player, to manage some of the simplest of tasks. Sims tend to be [[social]] creatures, and can [[Social Bunny|hallucinate]] if left alone for too long.
 
=== The Sims ===
[[File:Bahaha.jpg|thumb|Sims in The Sims]]
The characteristics of Sims in ''[[The Sims]]'', ''[[The Sims (console)|The Sims]]'' for consoles, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for consoles and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' handhelds.
* A Sim's [[Motives|Needs]] affect their [[Mood]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign]]s.
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill]]s determine how well Sims perform certain tasks
 
=== The Urbz: Sims in the City ===
The characteristics of Sims (here called '''Urbz''') in ''[[The Urbz: Sims in the City]]''.
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Urbz only have five of the usual eight [[motives]].
* [[Relationships]] with other Sims
* [[Skill]]s determine how well Sims perform certain tasks. Urbz only have three skills instead of six.
* [[Reputation]] is based on how well a Sim gets along with others and increases when completing tasks for them.
 
=== The Sims 2 ===
[[File:The-Sims-2.jpg|thumb|Sims in The Sims 2]]
The characteristics of Sims in ''[[The Sims 2]]'', ''[[The Sims 2 (console)]]'', ''[[The Sims 2 Pets (console)]]'', ''[[The Sims 2 Castaway]]'', ''[[The Sims 2 Apartment Pets]]'', and ''[[The Sims Stories]]''. Some characteristics are only available with [[Expansion pack]]s.
* A Sim's [[Motives|Needs]] affect their [[Mood]]. Their needs are based on their [[Life state]] and [[Life stage|age]].
* A Sim's [[Personality]] determines what activities they prefer and how they interact with other Sims. It is affected by their [[Zodiac sign]]s. Their sign and their [[Turn-ons/offs]] also determine their romantic compatibility.{{Vgversion|TS2:N}}
* [[Interests]] are what Sims like to talk about.
* [[Life stages|Age]] affects the [[interaction]]s a Sim can perform.
* [[Memories]] of what has occurred in their lives.
* [[Relationships]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Life state]]
* [[Aspiration (The Sims 2)|Aspirations]] that determine a Sim's short- and long-term goals
* [[Wants]] and [[fears]], determined by a Sim's aspiration
* [[Skill]]s & [[Talent Badges]]{{Vgversion|TS2:OFB}} determine how well Sims perform certain tasks
* [[Hobby]] [[enthusiasm]]{{Vgversion|TS2:FT}}
* [[Reputation]] is based on how nice a Sim is to others{{Vgversion|TS2:AL}}
 
=== The Sims 3 ===
[[File:SIMS3-createasims.jpg|thumb|right|Different Sims in The Sims 3.]]
* A Sim's [[Motives|Needs]] affect their [[Mood]] as well as [[Moodlet]]s from what is occurring in their lives
* The Sim's [[Trait (The Sims 3)|traits]] determines how they interact with other Sims and what activities they prefer.
* [[Favorites]] affect their favorite aspects of everyday life
* [[Zodiac sign]] affects their romantic compatibility with other Sims
* [[Memories]] are collected in a scrap book when major events take place
* [[Opportunities]]
* [[Reputation]] is affected by public actions Sims make
* [[Celebrity]] status is affected by careers, public actions, relationships, and household funds
* [[Life state]]s vary
* [[List of Lifetime Wishes|Lifetime Wish]] are determined by their traits
* [[Genetics]] are influenced by both parents and previous generations
* [[Wish]]es are also determined by their traits, their lifetime wish and what is happening in their life and environment
* [[Life stage|Age]] affects the [[interaction]]s a Sim can perform
* [[Relationship]] with other Sims
* [[Careers|Employment]] and [[School|Education]]
* [[Skill]]s determine how well Sims perform certain tasks
 
===The Sims 4===
[[File:TS4 Render 8.png|thumb|right|Sims in The Sims 4]]
* A Sim's [[needs]] affect their [[mood]] and [[emotion]]s as well as [[moodlet]]s from what is occurring in their lives.
* The Sim's [[Trait (The Sims 4)|traits]] determine what emotions they can feel during their lives and how they interact with other Sims and what activities they prefer. Traits also offer Sims unique [[interaction]]s.
* [[Memories]] are stored in a scrapbook interface, which also store the Sim's emotion.
* [[Age]] affects the interactions a Sim performs.
* Sims can become certain [[life state]]s.
* Sims can have a multitude of [[Aspiration (The Sims 4)|aspirations]] in which when chosen gives the Sim a unique trait. Sims can also change their aspiration but not their unique traits unless they complete them.
* [[Whim]]s are also determined by traits, aspiration, and what is happening in their life and environment.
* [[Relationship]]s with other Sims of two varieties, friendship and romantic.
* [[Careers|Employment]] and [[School|education]].
* [[Skill]]s determine how well Sims perform certain tasks.
 
== The normal life state ==
 
Generally, a Sim is born with the normal [[life state]].<ref>[[PlantSim]] toddlers in ''The Sims 2: Seasons'' are not born, but are produced from spores. In ''The Sims 3: University Life'', PlantSim babies are grown from [[forbidden fruit]] seeds.</ref><ref>In ''The Sims 3'', many occult life states are genetic, and can be passed from parent to child.</ref> Prior to ''[[The Sims 3: Supernatural]]'', the normal life state was the only one that could be created in [[Create a Sim]].<ref>In ''The Sims 2'', [[testingcheatsenabled]] allows the player to enable [[Create a Sim#Debug Mode|Debug Mode]] in [[Create a Sim]]. Enabling Debug Mode makes alien and mannequin skins available.</ref>
 
Unlike the other life states, being normal does not offer any advantages or disadvantages, although, that can be seen as an advantage or disadvantage.
 
=== Compatibility ===
{{Main|Hybrid}}
With the exception of [[alien]]-Sim hybrids{{vgversion|TS2}}, which are the result of genetics, Sim-[[hybrid]]s are not possible. A normal Sim who is transformed to another life state ceases to be normal.
 
== Sim as a Taxonomic Category ==
 
In ''[[The Sims series|The Sims]]'' universe, a normal Sim is categorized under the Human [[life state]]. This means that "Sim" as a category is something broader than a species. [[Witches]] are Sims who have gained the ability to use spells. A [[werewolf]] is a Sim who has two forms, and has the ability to switch between these. [[Vampire]]s are Sims inflicted with a viral illness that grants them heightened abilities at the cost of needing nourishment from agents that are present in Human Sim blood. [[PlantSim]]s are Sims who have acquired some qualities of plants, such as the ability to photosynthesize, and who therefore have different needs.
 
While [[Fairy|Fairies]], [[Genie]]s, [[Bigfoot]]s, [[Alien]]s, and [[Mermaid]]s can be categorized as Sims, they are not humans, and are different species on their own. Speculatively, a Genie could be a purple-hued humanoid with the ability to manipulate spacetime, a Bigfoot could be a highly evolved ape on the cusp of sapience, Aliens could be a species evolved light years away from the human Sims' planet, Fairies could be mischievous humanoids that affect nature.
 
[[Zombie]]s are either dead Sims who have been partially restored to life, or Sims changed from a transformation. Similarly, [[ghost]]s are the spirits of dead Sims who are visiting from the [[Netherworld]]. [[Mummy|Mummies]] are cursed Sims in a state which can be considered a derivative of Zombieism. [[Servo]]s, [[SimBot]]s, and [[Plumbot]]s are considered as Artificial Sims.
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